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Hello Everyone, I just uploaded a new beta version of Maximum Carnage, if you want to test it out. It has the new hit-location system, via my new SKSE plugin. I've only done some light testing just to make sure that it works. I was using it with the Precision mod installed. So results may vary without it.

Also, I haven't updated all the previous add-ons/patches yet. Basically, if it required a separate script, it still needs updating. I'll update this post once they are done though, which shouldn't take long. You'll find the ones that are ready in the appropriate folder.

Enjoy and any feedback is always welcome. Cheers

Update:

 I finished the remainder of the patches. The only one I didn't add was the easier bisection add-on. Being that this new version uses hit-location, there is no way to make the effect easier to do.

Also, I updated the .esp files to work on older versions of Skyrim, was set to only run on the latest version. This fix includes the main file as well as the body patches.

https://drive.google.com/drive/folders/1pX2DV2MZpRHgK3F6_Y6Ss12XeTwA-T6u?usp=sharing

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Comments

Juan Carlos L

Would you like to place for us, an option to disable the explosion on magic affected bodies? I don't like it, because all the bodies of NPCs killed with enchanted weapons simply explodes.

D_Won

I added a option to disable explosions to Maximum Destruction. It shouldn't happen with Maximum Carnage because you need to use a power attack. Unless I missed something???

Rogan Yeoh

Amazing update. The correct bisection is now triggering based on weapon swings and hit locations. Tested it without the Easier Bisection add on.