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Hello Everyone, I decided to create a new mod page for all the animal/creature/monster patches for Maximum Carnage. I felt MC's file list was already too cluttered with all the body patches. Plus, there will be many more patches coming in the future so, in the long run, it's probably better to keep them separate.

LE: https://www.nexusmods.com/skyrim/mods/115218

SE: https://www.nexusmods.com/skyrimspecialedition/mods/88984

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piepman

Hello d-won i have a question about the skeleton, can i use it with ERA (enhanced ragdoll accuracy)?

D_Won

Giants, yes, all others, no. It replaces my skeletons with its own so a patch would be needed I probably can make one but I have to look into it first and get their permission.

Anonymous

I'd like to throw my 2 cents in and say a patch for ERA would be amazing. As well as a patch for PSBoss' New Falmer.

Nicolas Queiroz

Hi D-Won, came here to tell you about a bug I think I've found in latest version of Maximum Carnage (7.5), apparently the script mc_removegorelist is bugged, because the 1st variable has its fl, but the second one does not, and therefore the list is always empty, returning a spam of script errors and logs, making the game run considerably worse as time progresses, I have two papyrus logs from different machines that results in more than 99999 entries of MC_removegorescript, right now we were about the merge the old formlist of 7.4 to the new to try to remedy the situation, but it seems that 7.4 is hidden, therefore we cannot act, I hope you get to see this message! You can talk to us at project skyrim discord if you want!

D_Won

I just checked and yeah there is missing variable on the script. I'll fix it asap, just give a little bit to work my magic. Thanks for letting me know, Cheers

Nicolas Queiroz

Hi D-Won, sorry to bother you again, but it seems that there is still an infinite loop inside MC_removegore script, because the count1 was not increased, so, currently it is endWhile count1 = 0 endWhile EndEvent It should be: endWhile count1 = +1 endWhile EndEvent to avoid an infinite loop.

D_Won

Crap, you're right. Fixing it now, should be up on nexus soon. Thanks