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Hello All, here is a sneak peak at the latest iteration of MC's attack-tracking system. Unlike previous versions, this one gives your attacks time to develop before trying to predict if they're horizontal or vertical strikes. After rigorous testing, I can say that this method has yielded the best results thus far.

However, I did encounter a couple of noticeable issues. While testing with SkySA & JH Combat animations, I found that taking damage while attacking can cause the horizontal for vertical gore bug. Also, because some animation, custom and vanilla, trigger the needed events differently, this can cause the H for V or V for H bug as well.

Either way, this is definitely an improvement over the previous versions and thus should work a lot better for everyone. Cheers

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泽 秋

Excuse me, may I ask,When I trigger the effect of cutting in half, the bodies that have been cut in half will stick together and become stiff. What's going on