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Lighting in DAZ Studio is something I've been struggling with ever since I switched over to iRay rendering in 2017. I've been experimenting with so many styles of lighting but never found a setup that gives me the realistic feel that I want in my renders.

However, now I believe I have finally found a way to light my scenes that adds much more realism. Previously I lighted my scenes using HDRIs, but now I'm manually placing numerous individual lights to scenes to get dramatic shadows and shines.

In the first image you'll see how much of a difference manually placing lights make. Compare the shadows and textures to the second image which uses HDRI lighting (and the same exact models/textures). It takes a long time to set up the lights, but the results are totally worth it. I'm excited to enter a new era of more realistic rendering!

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Comments

frog

Although the one on the right appears lighter and smoother, I prefer the left one.

CerealRocks

New lighting makes a world of difference for texture! While the characters did look great before, I like the more realistic and less doll-ish look the new lighting gives.

fatalholds

I definitely prefer more realistic textures rather than smoothed out ones, they make the characters feel so much more life-like instead of dolls.