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We pushed a small feature/fix pass after the big 6-month update. Hope you’ve all been having a blast so far. Here’s what’s new and what changed:

Highlights

  • Synergy-style EDT system (test) — first pass live

  • New enemy: monster_mbt (Romka’s tank)

  • Ladders much quieter

  • Shock effect now makes players shake briefly

  • MP autosaves → Checkpoints

  • Assassin temporarily reverted (stability)

  • Hornetgun temporarily removed (save/load crash)

  • Test password: cheeseburgerupdate

New & Experimental

  • EDT System (Synergy-style) — Test Run

    • We’re integrating the same style of per-map .edt scripting used in Synergy.

    • A test file, c1a0.edt, is in your maps folder. In Multiplayer only, it will spawn a scientist by the front doors.

    • Try it: host/join MP on c1a0, head to the front entrance, and you should see the test spawn.

  • monster_mbt implemented (Tank by Romka)

    • Massive shout-out to Romka (H.I.T forums) for dropping an incredibly detailed tank model out of nowhere. The work on bones, animations, treads/tires, and attachments is outstanding, and it gave us a rock-solid foundation to bring a proper armored threat into Hard-Life.

    • From all of us on the Hard-Life team: thank you, Romka. Your contribution levels up the project in a big way, and we’re genuinely grateful for the craft and time you put into it. 🫡

Changes & Tweaks

  • Ladders: volume reduced when climbing; no more blasting at 100% when moving slowly.

  • Shock effect: being shocked now makes the player shake uncontrollably for a few seconds (classic arcade vibes).

Multiplayer

  • Autosaves → Checkpoints: all trigger_autosave in MP are now in-game checkpoints for more reliable progression.

  • Test server password: cheeseburgerupdate.

Temporarily Disabled / Reverted

  • Assassin monster — Reverted: we found a crash that hits right after the assassin kills you, causing player clients to drop.

    • Sorry for the temporary reversion. We’re actively fixing it and aim to bring the fully working assassin back in the next update (targeting next month).

  • Hornetgun class — Removed until further notice: currently crashes on save/load. We’ll re-enable once the save system issue is resolved.

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