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Hi everyone!

I've been wanting to update the backend of how morning events are handled for a little while. The system I currently have in place is clunky, and makes it hard to accurately determine how often a morning event will happen.

So I decided to just do it! I rebuilt it entirely, and it is now much easier for me to track and control how often morning events will happen.

What does this mean for you, the player?

Three things:

1. Morning events will now be able to happen on weekends. Did you know they only happened on weekdays before? I made it that way since some of them reference going to class, but the new system lets me filter out those if it's the weekend.

2. Unseen events should be better prioritised. The old system did try to prioritise unseen events, but only if a specific character was chosen first. That meant that when I added a new morning event, you were just as likely to see an event for a different character. The new system should be much better at putting greater emphasis on unseen and unfinished events - though RNG still exists!

3. You can now customise exactly how often you'd like morning events to happen. In the old system, this was fixed, and couldn't be customised since it relied on a stupidly complex interaction. The simplicity of the new system means I can leave it up to the player to decide how often they want to see morning events. Want to try and see a new morning event added in a new update? Whack the odds up to 100% to have a shot every day. Trying to hunt down a specific other event, but morning ones keep eating your random event for the day? Drop the chance to 0%. Just want to play normally? Stick to the default of 25%, or adjust to your taste!

The chance customiser (shown in the picture) can be found by clicking on the phone on the map screen, clicking "help", then clicking "random events".

This feature will be coming with the next update, v0.58. Speaking of which, voting for that should start in a few days!

Thanks all <3

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