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It's time to wrap up this whole How to Run a Game Like a True Game Master thing by explaining how to Determine and Describe the Outcome of Social Actions in Social Encounters. And how to portray non-player characters properly.

Read Resolving Social Actions at TheAngryGM.com 

Unfortunately, due to limited time and health issues, there will be no Proofreadaloud of this feature.

Subscribe to The Angry GM's Proofreadaloud Podcast Feed 

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