[Cosmos] Starships for 2024e (Patreon)
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Chugging away at updating Aryka's Guide to 5.5e! Much of the content has been written now and just needs to be re-arranged. This is an awesome sample of the starships in the book, updated to use the revised rules, revised layout, and revised graphic design. The starship combat rules themselves have been tweaked and further clarified, and will come out later.
There are also 12 brand new starships to fight! They help flesh out the book's range of enemy ship design and serve as proof of concept and stress-test for the layout presentation. Enjoy some ghost ships and brain ships.
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Check it out here: PDF Download
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DESIGN COMMENTARY
General: original ships have been updated and tweaked with a revised combat simulator.
Added 12 new ships, each designed to encourage diversity in party ship composition by focusing on specific effects:
Lockout Corvette – a Computer-based hacker ship; it tests a party's Computer durability
Quake Corvette – a ship that mainly damages crew; it tests a party's Hit Points
Harbinger Cruiser – a ship with a devastating damage on Turn 3 and a sneaky bomb; it tests a party's cooperation and checks ships designed with purposefully inaccessible areas.
Trawler Cruiser – a ship that drags targets through debris; it test a ship's Strength
Korvus Pinion – a ship that casts spells and gains bonuses when near allies; it tests a party's strategic positioning
Korvus Rostrum – a ship that casts spells; its Line-based weapon test a ship's layout and Shields
Mechanifold Assimilator – a ship you do NOT want to be Wrecked by
Mechanifold Recognizer – a ship that launches persistent homing missiles; it test a party's Dex saves or Speed
Moonwell Silverwake – a gravitational ship that affects crew; it tests a party's susceptibility to Disadvantage
Moonwell Tempestide – a gravitational ship that creates nearly inescapable vortices; it test a ship's Speed
Otherworlder Banshee – an ethereal ghost ship; it tests a party's Fear resistance and energy weapon composition
Psychonaut Meduellist – a psychic ship; it tests a party's burst damage output (and Rail Cannon usage) and crew Constitution saves