[Cosmos] Subclasses Updated (Patreon)
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The new style also applies to the old subclasses! Notable is the removal of Nanotech Artificer (which is not SRD but still SUPER cool).
The Cosmos compendium is almost done and I love it. I can't wait to play with it and explore it and create more content for it one day. I'm proud of what I've managed to get done, being just one person.
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Some of the old subclass features have been tweaked thanks to an extra year of experience.
Path of the Meteor Barbarian
Much of the Meteor Barbarian stays the same, just cleaned up. Replaced meteorite with meteor because it's BIGGER.
Infinity Cleric
With the new Cosmos spells coming out, I finally have Cleric spells to choose from.
The Infinity Cleric replaces its 1st level feature (a d4 bonus to checks) with something different (roll exploding 4d6 in place of a d20). I wanted to stay away from all the static bonuses coming out (esp. Peace Cleric). With a 4d6, you're more likely to have a stable roll (even if comparatively low), you won't roll a 1, and you've got a near 50% of rolling a 6 on one of the d6s. It's also more in line with the exploding dice mechanic I wanted to implement.
The 17th-level feature was always about expanding range. No matter how I shaped it, extended range was always problematic depending on certain spells, and new spells keep coming out that I can't properly exempt. I ultimately settled on an ally-only restriction so at least you can't cheese encounters with range.
Void Runner Ranger
Much of the Ranger stays the same, with minor clarifications to features and corrected text style ("cosmos" instead of "space).
Removed the Optional Firearm Proficiency feature, since the Cosmos will use a different method to run futuristic weapons and "firearms" will now be core to martial weapons.
Phase-Shifted Rogue
The main change is to Phase Desync. Whereas before it imposed disadvantage on the first attack from each creature per turn (probably too strong), now it helps you Hide better. It makes more sense on a Rogue since this will help you get Sneak Attack.
The other change is restructuring of the action economy. Dual State now uses an action (to avoid interfering with the bonus action for Phase Desync), and the reaction teleport switch was removed entirely (9th level features don't tend to be a major boost for Rogues already, since their main improvement comes from Sneak Attack and proficiency bonus increases). It's still good.