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Hey cuties,

This is kind of a big update, but it has some exciting news!

First is, we're starting more projects!

You're probably worried that this will take away from Shackles of Ellswyn's development, which is a concern that was raised during Black Contract's release. For the most part these projects will have all completed assets, and will be created in a similar style to Black Contract, where they are relatively simple, shorter games based on a comic or comic series.

The main thing that takes development time, is the artist creating high-quality art. All projects will have a different unique artist, which means that they won't overlap in focus and won't slow any projects down. Especially if the artist's work is done already because we're adapting an exist project.

Finally, the elephant in the room,

You've probably noticed Cubze's absence. It's not just from this project, she's taken a complete break. For the last few months Cubze has been increasingly worried about burn out, and Shackles of Ellswyn's demand for high quality art, in such high quantity from players expecting a lot of content from a game only months old definitely added pressure. This break is definitely a positive thing for her and her content, and will always have work for her to do whenever she is ready.

Until that time, we will be working with lots of other talented artists to keep doing monthly release content both for Shackles of Ellswyn, but also more new titles which will all be available at the 5$ tier.

And some of the new things coming are super exciting, I can't wait to show you.

Comments

Original_Sin

Makes sense, I dont think anyone here wants them to work when they don't feel like it. The reason this game became so popular, and demand is high is because Cubze is an incredible artist that people want to see more, and more of. But health comes first. Has the team ever considered ditching the monthly release quotas. Imagine the pressure of trying to run a personal patreon while making high quality art for this project at the same time. If the team had a solid 3-4 months to write, code, and draw they could release more content for feedback at once, and Cubze could have plenty of time to draw without pressure.

Frank Kuschmann

I hope Cubze recovers well and can overcome her burnout, it would be a big loss for all her fans if she stopped altogether. I wish her all the best.

Kyle

Honestly wouldn't mind if Shackles of Ellswyn releases paused until Cubze is ready again. The art style is amazing and having various artists working on one game just makes it look inconsistent and can take you out of it / jarring to look at when playing.

SpiceNWolf

Thank you for the update on all the things! It's exciting to hear that you are branching into new productions similar in style to BC, I feel like that's a great medium for story telling! 😁

Original_Sin

Replying to Cubze, honestly now that the game is still kind of new is the best time to put your foot down early and tell people you need to switch to slower releases to prioritize the health of the team. That way if you drop more content at once after some months pass by people will have more to talk about. I have seen people make popular visual novels that supporters wait very long times because they know the content is that good. Same applies here, although I do understand what you are saying about not enough content for steam and what not.