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Hey all!

My work output this week was unfortunately hindered by the fact that I came down with a flu on Tuesday, but despite that, I managed to force my feverish brain into finishing the slasher's map sprite and behavior programming. All told, this map sprite accounts for 128 unique images at 48x90 pixels each which allows it to adapt to five different levels of dress as well as the player's choice of femboys or tomboys, making it the most responsive sprite to date. It's also enormous compared to the player which wasn't entirely intentional, but I feel enhances it somewhat. This sprite and the various room backgrounds were significant speed bumps in the progress on this build and really turned it into a slog, but now that they're mostly out of the way, (still need to draw a few more small touches on the room backgrounds) it's mainly just programming and bug testing.

I sincerely apologize for how long this one is taking. I am noticing that when an update gets too big (looking at you catacomb quest update), I really struggle to push through it in the middle when the work is no longer novel, yet still has quite a ways to go before being finished. Happily, I think we are past the middle of this one. Next update is gonna be a lot smaller. More of a maze style dreamworld map that when you find the scene character in it, you get the scene without any extra faffing around. Easy peazy lemon squeezy. And after that, it will be time for another public build, exciting!

Okay, I think that's enough yapping. Seeya next week!

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Comments

thechamp7051

Holy she’s huge 😭 *im in*

Jacob Sprinkle

Not to tell you what to do, but given the gif you posted, it seems like its real easy to accidently bump into them. Maybe a little event where they stop, get alerted and continue after you.

weelow -u-

hope you’re feeling better!

Whitenoise

Glad you are (hopefully) feeling better! Looking forward to any size update no matter the content.