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Hi!

Long time no see! I've got a hot, fresh WDD build for you here which includes these new features:

ABDL is now a more significant mechanic

certain androgynous characters can be either tomboys or femboys now

a keybind menu

a cheat code system for toggling game options and more

universal mouse input, one handed gaming, yay!

three new dreamworlds and scenes, one switch, one dom, and one sub

I hope you all enjoy! I know it's been a long time coming, but I'm hoping that I'll no longer have such huge gaps in content from now on. As usual, let me know if anything's amiss!

WDD-v0.3.2-PC 

WDD-v0.3.2-Mac 

WDD-v0.3.2-Linux 

This post was made possible by all of my generous (and attractive) patrons!

Patch v0.3.1: Corrected an issue where the bus would break if you used the bus stop at high energy.

Patch v0.3.2: Corrected an issue where you could wake up to a dark apartment under certain conditions.

Files

Comments

Kaito

I don’t trust that clown

SoreBottomArt

How do you get there? Is it a location inside one of the other three dreamworlds or do you have to do something to make a 4th door appear in the nexus?

MeisterMächtig

Thank you for your hard work and the great update! The new characters and scenes are great and your artwork... Just wow! Keep up the good work, WDD is such a great concept and fun game to play and explore.

Bagool

It's been a while since I tried an exhaustive run of this game, but I did for this update and had a blast finding everything. The new content and areas were creative and enjoyable. I did have some difficulty finding the mime girl and her zone, but managed it after I saw some comments mentioning energy levels affecting the dreams too. One suggestion regarding that is I think a short info blurb or guide should be provided to the player which outlines everything that can affect dreams, the kind of mechanics that are core to the gameplay but aren't really explained anywhere in game. On one hand I definitely respect the "learn by doing" approach to games, but when you have 3 different variables you change via actions (hunger, energy, mood), it can be hard to pin down one change to one variable or vice versa without some (occasionally) frustrating trial and error exercises. I see a lot of room for expansion in the game and I'm interested to see what you think of next, since there are so many directions you can still go.

godspeak

I'm curious if you saw the tutorial at the beginning of the game now. It has some hints in it that the dreamworld responds to your mood/energy, but perhaps they weren't clear enough.

Bagool

You're right, I think I overlooked that. Slightly unrelated but I think it'd be a good idea to have some kind of internal tracker for the different kinds of scenes the player has already seen that could be used to help players trying to see everything without relying on their memory. I could definitely see it helping especially once you've added even more to the game.

godspeak

I've been trying to figure out how to implement something like that! Ideally, I'd like to save all that information in a single data structure if possible because the idea of storing every single scene variant each in a different switch kinda makes me want to die. I'll keep researching.

Mason

Hello! a) loving this game and the updates! Just met the cubist girl. b) might be a dumb question: but how to I use the cheat codes? I found their file but I don't know how to activate them in game. Is it still an option? Please and thank you!