💦Project Liquid Joy [HS/HS2] (Patreon)
Content
MOD No.238 HS Studio Neo | No.030 HS2 Studio Neo V2
public testing branch version 0.1
Felt the lack of practical icky sticky liquidy items in Studio for a while now, many static ones are there, but those can take you only so far and i wanted something more dynamic and flexible.
So i came up with Project Liquid Joy, my very own attempt to change this dilemma of mine by myself and to the joy of everyone. Hussa!!!
To gauge the overall interest into this project and to collect opinions, suggestions and experiences, i decided for an early test release in public, with a build that does not contain much at the start, in fact only one item (in two versions), but you can already do some nice scenes with it i believe and more shapes will be added over time, to cover all sorts of liquid-ish scenarios.
And just to be clear and to set expectations in check, this is not about some sort of liquid simulation or such. Those are dynamic, simple-build objects/items, useful for respective scenes and to be used by people with the patience to pose them accordingly, for Studio-Nerds.
Version 0.1 comes with two items, liquid string A and liquid string A (dynamic) (←such are the search terms in studio), both FK-items with respective joints to select. The former is a static item, the latter is the same item, but with some wobbly dynamics. Let me know which one you prefer to utilize and in what senarios.
Those items can be somewhat positioned in vanilla/base Studio (quite limited), but the intend is to utilize HSPE (HS2PE respectively) to be able to move, rotate and resize the joints with maximum flexibility. Meanwhile i'll be improving the handling of those items as good as i can get them and offer additional shapes for different sceneric needs (like drips).
Also there is the Nodes Constraints plugin, where you can stick any bone-joint to another one, then you move the parent one and the attached one moves with it. Can be practical for easier adjustment of changing poses or in animation, though i'll be adding more fitting liquid items for that purpose at a later time.
In case of "ease of use", the HS1 plugin GrabSelect might become an essential tool for posing items in Studio overall, since with it you can select all individual bone-joints (not just the parental) and move them (and the attached mesh part) freely via mouse in the 3D space of the studio. Essentially bit easier/quicker to move stuff around than with HSPE, though there's room for improvement, but still a valid tool to keep an eye on.
Same as HS1, in HS2 utilize HS2PE to get the liquid item into position and do all the other stuff there too, works all the same.
In matter of the aforementioned Nodes Constraints and GrabSelect plugins, i don't know if such plugins exist for HS2 (let me know in the comments), but if, they should essentially work the same way too.
please leave feedback in comments, maybe i'll open a chatter-box with the next release
everything in this project is subject to change
item shapes might change, material too - if i can improve those to the betterlike mentioned, more shapes to come in later builds
the armature bone naming goes with saliva for now, named it like that before i decided to go with liquid, i'll change it in a later version
you can adjust dynamics/bones to your individual needs via HSPE/HS2PE
you can adjust material/textures to your individual needs via RendererEditor
should any sort of issues occur, leave a comment here or in community chat or DM me
highly recommended;
↪ HSPE / HS2PE
↪ MoveController
optional;
↪ RendererEditor
↪ Nodes Constraints
↪ GrabSelect
↪ whatever HS2 has up its sleeve to cover the two ones above
❗ Find everything you need via HSResolveMoreSlotID ❗❗❗❗❗❗❗❗❗❗
Remember, nothing's perfect, expect itches and glitches at some bodysizes and or positions. All rights to the original creators/owners (in this case also includes myself).