Visualizer WIP (Patreon)
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I have moved on to using FLStudio's ZGameEditor Visualizer for a number of reasons. First and foremost is that my old method was extremly macgyverish and not really meant to be used in this manner (not that I feel that the new method is all that well suited for it either...). The most frustrating thing was that I actually had to record everything in real time using desktop video capture, and pray that there wouldn't be any hiccups to mess everything up while doing it. And this has gotten increasingly unreliable over time.
The biggest advantage with ZGameEditor is that I can render everything natively in FL. And it has a plethora of cool visual features like the aforementioned video layer I'm trying out. But it also comes with some distinct drawbacks compared to the old methods, and the biggest ones here are that the waveform instances are far from as customizable in how I can make them look. I also cannot do a single band peak meter for the PSG channels like I could before, and the new substitute peak plugin is again not as flexible in how I can customize its size/scale and look, so that's why I am using rotated waveforms for them instead.
Feel free to provide any input. Especially if you have experience using this tool.
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