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So it looks like my last animation was kind of mixed on whether or not the feet and body style matched Seraphine's head. To solve this I've gotten to downscaling textures and removing some of that extra detail that kinda looks too good.

Shapes are remaining quite identical with a slight edge towards a more toony centric style. This will obviously not be the case for franchises that call for more realism such as Dark Souls (COMING SOON BY THE WAY! :D).

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