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OK. this took less time than I thought. I managed to port her and her textures into Blender as an FBX file. Even the textures and rig came over. She also has a nice detachable Pu$$y mesh.

The SFM ecosystem is very outdated and wonky. I wouldn't even be able to render a scene in HD let alone 4K. I'm very happy I won't have to deal with it beyond doing similar imports/exports and conversions.

Her feet will need to be switched out. A Dongle will need to be attached. She's also pretty low poly and while subdividing the mesh makes her look great, it slows down the posing.

I'm going to see if I can Rigify her. That's the Skeletal System I used for Visola and Kojika.  

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