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I'm on frame 29 of a 51 image render queue. It's taking forever. I must have set the resolution to 5K again for all the scenes. That's OK. It's overkill but you deserve quality. This will probably finish up late Wednesday. I'll be out of town Thurs and Friday, but back Friday night. I'll only need a few hours to post-process an entire week's worth of material and have it up for you Saturday, then guess what? Suck Session is DONE! Well, I still have to put all the frames in sequence, write the story and make a few cover and promotional images, but it's still the biggest milestone of the last two years.

     While I wait for DAZ to take 4 times longer than usual to render these images, I've done research. Somebody ported Queen Marika from the Elden Ring DLC into Blender. Did a hell of a spicy animation with her too. I found a way to get her into DAZ. The ultimate goal is to do animations in Blender but for posing and still digital photography as well as dialing in basic morphs, you can't beat DAZ's iRay engine and Genesis morph sliders. I'll be going back and forth from DAZ to Blender, sculpting her to an even higher level. I'll even be able to graft proper genitalia onto her. That'll really open up the board when if comes time to animate her in Blender.

      Once I've completed that project, I'll be able to do the same with many other video game characters. I'll also be able to properly import in hair and clothing. I'll even be able to make the models available to you here on a separate Patreon Tier, on my website and other Third Party DAZ sites. Game companies used to come down hard on people that did this, before they realized that in the end, people like me are working for them, building brand awareness and popularizing their characters. Guaranteed I would have probably never heard of Overwatch if not for 3DX.

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