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This is the version of Juri I was hoping for. My previous character model was very crude, and I didn't have much to work with. This version of Juri at least had a game-accurate head, hair asset, and clothing right out of the box. The only problem was that she was morbidly obese. The sliders inside of DAZ were not enough to slim her down, so I did a full body sculpt inside of Blender using Blender's version of Z-Brush. I went way beyond just doing a foot sculpt. She was a complete rebuild from the navel down. Now I've got the leggy, svelte Juri model I've wanted for a long time.

       What appears above is the culmination of everything I've learned so far. I can now take a DAZ model, port it into Blender, sculpt it, port those changes back into DAZ as a morph slider, and repeat for additional refinement. Soon I'll take on an even bigger project: converting boneless 3D models into DAZ Genesis 8 and 9 characters. I'll be able to sell those.

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