Xia Extended Post- Major Progress Report. (Patreon)
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This was one of the toughest sets to create but I think it represents some of my best work. These stocking assets in DAZ cannot be removed one at a time. I had to do one render with both stockings on and one render with both stockings off, then layer both renders and paint out one stocking. With certain frames where legs are crossed, this had to be done very carefully, even down to the pixel level. There was also a lot of poke-through with these stockings where skin could be seen in various spots, especially where Xia's hands touch the stocking mesh. I found out late in the session that by removing the smoothing modifier added to this asset, poke-through issues mostly disappear. There were also issues where the shirt and panties often poked through the skirt. Separate spot renders had to be done without those articles in the frame. I have found that I'm getting pretty good at creating the illusion of a woman rolling off her stocking. The shots of Xia getting down to completely bare feet were very rewarding to make and look ultra-spicy.
I've also managed to create a walking animation this past week, complete with jiggle physics of both types, bouncing breasts and a wiggling "front tail". I have discovered the secrets and techniques for creating all of the realistic and squishy sex animations I plan to develop in the future. I even learned the secret to great kissing physics. It was easier than I thought. The top artists out there are not using geometry nodes to create these effects, at least I doubt it. I also learned that the much praised Wiggle Bones (Wiggle 2) add-on for Blender, which does exactly what you imagine, is completely broken for the latest version of Blender. I discovered a newer and much less known add-on that works fantastically for both boobs, butts and futas (no collisions but lots of slithering and bounce). There's a tweak you have to make to get it to work and it would be useless to most people who purchased it. The solution was in a very long list of troubleshooting tips provided by Grok for the app.
So yeah, now the real fun begins. I've done my research. I've learned my lessons. I'm ready to start leaning into the animation side of things. There's always more to learn but I'll be able to concoct at a level that equals my favorite oldie but goodie 3DX movies. I've even discovered an extension that will 7X my Cycles renders: making long-form videos a practical reality.
Finally, I've taken the time to use proper three-point lighting in my rendered scenes. While I'm very happy with the ultimate outcome, these shots take longer to set up and the advantages are nothing I can't produce in post-processing. I won't be reshooting Suck Session in the future (which is now listed on Affect3D and Itch.io). I will be bringing the Left and Right panels into larger scenes and making use of back lighting. I also learned how to make the walls of a scene self-illuminate in DAZ which was more helpful for getting Xia properly lit than anything else by far. Upcoming Cindy Aurum renders will benefit much from this.
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