Animation update (Patreon)
Content
I was supposed to have my Raelynn animation up here by today. It still needs some work. I've almost completed the re-shoot for the primary walk cycle. I put a planar lamp on top of the floor as to illuminate her feet in the closeup shots. It was up a bit too high and there was clipping that I didn't notice earlier. She's lurching a bit above the waist. I corrected that in one of the longer shots but I'll see if I can correct the rest in post to give the walk cycle a more even movement in the upper body. Should be doable without having to go back to Blender. This is going to be a signature piece that will hopefully attract a lot of attention to my work.
I'll be out of town for a week starting tomorrow. I'll be training in my new job after that for a while, but I'll still have time to keep up with content creation. By the end of June I'll be settled into my new day-job position working only 21 hours a week - just enough to keep the lights on while I go the rest of the way in towards building my 3DX Brand. I just missed out on an RXT5090 being sold at MSRP price. The goal is to get 3 of them and build an absolute monster of a computer that can crank out high-fidelity animations in a reasonable amount of time without having to pain-stakingly export each session to Unreal and rebuild all textures from scratch and without having to lower Cycles setting for much faster but flatter texture renderings which I see many competitors do. You deserve top quality.
This is a new chapter in my life, marked by a powerful seminar my wife and I just attended that will help in taking this project to the next level. I cannot wait to see where I am at with all of this by the end of the year. Thank you for taking this journey with me. It should be a hell of a ride. DM me if you need anything.