Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

One of my main stay-cation goals was to figure out how to convincingly create the illusion of my character removing a stocking. If I can pull that off, no pun intended, then removing a bra or a jacket etc would be easy to do. You will see a lot of content creators maxing out DAZ Studio's limited abilities as far as these types of morphs are concerned. To create custom morphs of this type, we need a different platform. So I exported the stocking into Blender. I also did a separate export of Kojika. Once in Blender, I was able to take advantage of that system's sculpting tools to create what you see here. When I imported the altered stocking back into DAZ, however, the object had no textures: just a smooth, white surface. I literally had to go into the coding of the object file itself to fix this (which actually was much easier than it sounds). But here we are: another door to many creative possibilities unlocked. We'll do a few more shots of Kojika here in various states of undress and then move on to the explosive and copious finale. I think I have a way of sculpting the stocking in HD for additional detail. 

     Update: using the spot-render tool made the render even better!  

Files

Previews only

Comments

No comments found for this post.