Malenia, Blade of Miquella (Patreon)
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I had been looking forward to doing many Suck Session renders today. That didn't happen, but I still managed to move the ball forward in other ways. I have a number of new tools in my tool belt now.
I managed to load 3 Elden Ring characters into DAZ Studio, including my all time favorite video game character, Malenia. There she was in my session, looking exactly as she does in the game. I go to pose her, however, and I ran into some problems. You can't bend the toes. Well you can but while trying to bend one, bits and pieces of neighboring digits get bent all out of shape in the process. There had to be a way to pose her feet and sculpt them to my preferred specifications.
I went into DAZ's joint editor, something I hadn't done in a while, and moved and stretched the bones into position. They were not even close to matching her dimensions at the start. While this was a necessary step, there were only minimal improvements.
Well, when it comes to creating the ultimate digital fantasy, a Malenia with truly erotic and beautiful looking armored feet, it turns out I'm a pretty motivated mofo, willing to take on advanced features inside of DAZ that other creators, who have been at it for years, never bother to explore.
Today I learned how to create face groups and do weight mapping. This means that I learned how to marry digital skin to bone so that the movement of the bones will morph the surrounding mesh elegantly. I only have 1 toe moving freely so far, but by the time I'm done, folks are going to be able to see Malenia's piggies wiggling like they've never had before. I'll probably send the creator of the model an upgraded file so he can sell it with those additional posing options. There will be lots of shots of her in "the pose" etc as well. I also have many Futanari love scenes planed for her.
The other obstacle was that cape. It distorts horribly at the slightest pose. Running a DAZ D-Force simulation on it was all that was needed to fix things.
It'll take a while to get Malenia properly and fully rigged, so it's a project I'll only continue to work on after keeping up with my quota of new, spicy renders. Do not expect a slow-down when it comes to seeing new and exclusive content on this page anytime soon, if ever.
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