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I managed to get rid of Malenia's Jowls. This was done inside of DAZ one vertex at a time as DAZ only has one morphing tool worth a damn and no sculpting brushes. Any sculpting you've seen me do outside of DAZ is usually just for that one shot. This way, the changes are permanent and the model doesn't lose any definition jumping platforms. Malenia is no longer shy about showing her face. 

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