Update (Patreon)
Content
I've got the tail end of a very long render queue in the works that will probably end in a few hours. I've got another set of the Ciri/Triss/Morrigan scene to post, but one of the renders didn't take and I have to redo it after the queue ends. I'll have that up Saturday and that'll catch me up with my quota.
Suck Session Scene 1 had a large number of missing renders. Some scenes were completely overlooked accidentally, some were genuine outtakes, and some were originally outtakes now salvageable with my current skill set. I spent these last 2 days off mostly getting that large render set ready to roll and I will absolutely have that scene finished on my next day off, aside from adding narration.
It sucks to be at the mercy of my graphics cards, but they are still top of the line and rendering the content a lot faster than what most creators have access to. The audience for my stuff deserves the best!
In the meantime, I made a pumpkin in Blender and got a heck of a lot more familiar with procedural texturing. I also figured out why the come didn't look as convincing in my latest Na'vi renders. I've got a much better handle on making textures in Blender and exporting them into DAZ properly.
I foresee a time in the next year where I will be making a lot of my own props, sets and backdrops. Of particular interest is a program that can generate texture maps from verbal inputs. I made chain mail with it and the results were absolutely awesome.
I'm also far along towards my goal of making 3D Genesis 8Female models from 2D generated Stable Diffusion projects. This will allow me to create a whole host of digital women that look photo-real while not existing in the real world. Truly vegan adult content, but as anyone who loves Indian food knows, vegan can be very SPICY!
Thanks for your continued support. It means a lot more to me than you may think. I hope to have something special up for Halloween. Taking a stay-cation next week that will, hopefully, allow me to get Suck Session to it's final stage of development, where I only have to count on me and not the limitations of consumer level equipment to cross the finish line. I have so much more planned from there and new characters to bring onto this platform in November, including one of my favorite video game muses.
I also managed to hook up a fantastic audio interface today. Ate up a lot of time getting it up and running, but by the power of Thunderbolt, I'm going to be able to create fantastic foley sounds and female voice overs here in the studio.