Elden Ring's Sellen. Technical hurdle unlocked. (Patreon)
Content
This model needed some TLC. Thanks to Fromsoftware, or perhaps modders that were able to unmask her inside the game, we now know what our Glintstone sorceress teacher Sellen is supposed to look like according to canon. The model I picked up bore some resemblance to that face, but there were bad distortions. The chin and jaw needed a lot of sculpting and the head itself was shrunken to the size of a softball.
The character also has no D-Force affiliated with her robes. This makes most poses unconvincing for this character. Fortunately, I found a really efficient way to export her robes into Blender, run a cloth simulation, further sculpt the robes manually and import them back into DAZ. I look forward to trying this with Malenia. Didn't take as long as it sounds and the renders were quick.
Finally, and most importantly, I have the technique for creating morph sliders down pat. I was able to do additional sculpting of the feet inside of Blender and turn that work into a morph slider in DAZ. When the slider is engaged, Selene's feet alter their shape no matter what pose she is in. Now, I'll be able to take advantage of all of Blender's sculpting tools and make permanent changes to DAZ geometry without having to re-sculpt for every shot. This opens up many creative possibilities.
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