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  • johnkunz_printer_papers_part1.zip

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Content

Part 1 of this multipart tutorial breaking down this project https://youtu.be/UmeqVHc9_HA


This covers .usdz import of the printer geometry, collision proxy generation as well as vellum simulation set up, emitting geometry, caching and post processing and efficiently working with large cloth caches.


The tutorial can be viewed here:

https://www.youtube.com/watch?v=7VN-B1Aymm0


The scene files and other data are attached below:

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Comments

jack phoenix

This is great! Any reason as to why you would use a Geo ROP over a normal file cache or is it just personal preference?

M

Cooool , thanks a lot john !

John Kunz

Yes, it's mostly just personal preference. I prefer to see the data output and input nodes separated in my network with a gap in the wiring. It also makes it easier to bring in multiple versions of the cache if you want to compare them or overlay them at some point.