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Hey team!

The new video is live. I went with the title Superposition - this wasn't one anyone suggested, but the suggestions everyone made helped me think along the right lines to come up with this one, so thank you! There are a few minor tweaks from the preview version - adjusted some audio levels, fixed some footage, tweaked the pacing, re-recorded some distorted audio - but it is mostly identical to the early access version. Share it with everyone you've ever met!

Cheers,

-I

Files

Superposition: The Genre of Life is Strange

patreon: http://patreon.com/InnuendoStudios tumblr: http://innuendostudios.tumblr.com twitter: https://twitter.com/InnuendoStudios transcript: http://innuendostudios.tumblr.com/post/162666525787/superposition-a-25-minute-dissection-of-life-is

Comments

Michael

Love these long form distillations of interesting titles best. On paper LIS is right up my alley but I'm pretty sure (I know from watching videos) I would not keep punching in that time card. (It's definitely one of the most interesting efforts.) The two endings seem so simple. Clearly you walk away together as if the only people in the world that matter are yourselves. If anything the whole time-travel conceit communicates that reality is fungible and so responsibility so ambiguous to be functionally without meaning. My first reaction was, <i>time-travel?!</i> Timeline manipulation? Why? Why inject something so promising with the most base concept to video games conceivable? But the presentation really doesn't work does it? I find it very tedious. Whereas That Dragon, Cancer (for example) transfixes me. LIS tries to wow us with the medium's weaknesses as its weapons of disarmament. TDC deploys only its strengths. And does so more professionally than big budget studios can even conceive of. Apparently. Ultimately the time-travel may be a kind of life-saving injection into an otherwise flailing effort. It's certainly a strange choice. Donnie Darko did not really touch on agency. It's high-concept created ambiguity that makes its experience unique and difficult to pin down. Maybe LIS wanted to do so also. But its time-control seems like so much prestidigitation compared to Darko's. These are different mediums. Video games like this should not play to their medium, because it's very hard to say if this medium is or can be relevant right now. So much of LIS seemed to me like open questioning of the medium's present state. But maybe that is just my desires. Maybe people working in this medium are very self satisfied with what they've wrought.

KSCHatch

I decided to play this because of this video (I stopped watching a few minutes in and immedietly got the game). So now I've finished it and watched the video in its entirety. I've not seen or read any other critiques but a key issue I had is that Chloe isn't particularly likable in the beginning. She's entitled and arrogant, as if the world revolves around her, and never takes personal responsibility. She's also manipulative and displays classic abusive patterns so often Max can't say ANYTHING right. Somehow, Chloe uses it to throw back at her or hold against her as a 'bad friend'. I get that Chloe's dad died and shortly afterwards, Max moved away. But Max was fifteen. And it's a modern world. Relationships take two. It was terrible Max never called or wrote, but neither did Chloe. And when Chloe berates Max for not visiting all I'm thinking is: Well, how? She was a teenager. She couldn't afford a plane ticket or just do a road trip on a whim, could she? But then, things shift. Because I repeatedly didn't put up with Chloe's manipulative crap (Dealt with that enough with actually people I've chosen to cut out of my life), she starts taking personal responsibility. She starts thinking about how HER choices affect people around her, instead of always complaining as if life is personally out to get her. And it works really well because, at the end, when faced with the choice that isn't a choice, it's truly Chloe who makes it. Which is so interesting because if you choose NOT to sacrifice Chloe, it's like the two characters have swapped roles and Max has become the selfish entitled one who chooses what she wants with no regard for how it will affect others.