October Update: Back On My Bullshit (Patreon)
Content
Happy Halloween, Team!
They Just Keep Getting Longer
Remember when I said episodes of The Alt-Right Playbook would be "short and to the point" and implied they'd probably average under 10 minutes? The next installment of is the longest one so far, which is what I said about the last one as well. I am currently 269 slides deep in this mofo and nearing the end.
You will get a rough cut tomorrow. How rough remains to be seen. A finalized version will go public sometime in the days following. I swear, somehow or other I'm gonna make the next one shorter.
(The funny* thing is, this video could have been quite short, but I used it as a jumping-off point to talk about a flaw in liberal thinking, which needed to get discussed at some point.)
Winding Down the Hype Machine
Earlier this month, Return of the Obra Dinn came out, which means...
...every game mentioned in my 2015 adventure game hype-list-of-sorts has been released (with one exception, which we'll get to). As I have mentioned before, I've been writing capsule reviews of each one as I play them (and a few other adventure games I've played along the way).
So far, I'd say Oxenfree, Dropsy, and - unless it whiffs the ending - Obra Dinn are the best of the bunch. Thimbleweed Park is the only one I can say I disliked, though many of the ones I was excited about were disappointments. Regardless, it's been an interesting few years for adventure games, and I've appreciated the various experiments with form many of these games have employed.
Regarding the ones I haven't played: The Mac build of Obduction is unplayable, the Mac build of The Witness is technically playable but runs like garbage on my machine, Nelly Cootalot I was supposed to play with my partner and we haven't sat down with it in ages (though we did get past the first major area), and I've started else Heart.Break() twice but it's really daunting at the outset and I keep getting scared off. Hopefully third time will be the charm with that one.
Finally, there's Lionheart Drive, which seems to be cancelled. Which is a super bummer. I was a Kickstarter backer, and we got a number of very cryptic links and videos and images, one with a password-protected zip file that, when cracked, had an endless set of nesting folders inside, so I somewhat suspect the game was secretly released a year ago and is at the end of an ARG no one bothered to solve. But we got a message a while back saying that the dev's creative partner and the musician for the project passed away, and I think that was probably the end of the project. Which is horribly sad, and the number of comments on the post saying "you owe us a video game" made me lose a lot of faith in humanity. There's no official statement that the game is scrapped, so perhaps it's still coming, but I'm not going to hold it against the dev if it's not doable without their partner. Backing a Kickstarter is always a risk.
Still, it looked like a fascinating game.
Anyway. For anyone wondering, I do plan on resuming Who Shot Guybrush Threepwood soon. I've been feeling a lot of nostalgia for times when I just made videos about adventure games. The ambitions of the channel have scoped up since then, and the political climate sometimes makes me feel like, god, who cares about video games right now? But I have at least one idea for an episode that is conceptually of a piece with the headier concepts the channel deals with these days. So maybe after this next batch of political videos is done we'll get back to the series.
Responsibilities
As long as we're talking about reviving old things, $10 backers got their first Behind-the-Scenes update in over a year! Still don't know when I'll manage time for annotations, but I have a few more BTS posts planned, and still hope to start working on the podcast in the new year. And I've got another goodie planned for the near future that I'll keep under my hat for now. >:)
Anyway, that's it for me, friends! Ping you tomorrow with the rough cut. <3
-I
* not actually funny