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A small, but important update which improves workflow between Blender and UE4, and allows to support "stretched" locations between the model joints.

Affected body parts:

Tongue

Blender file: (MEGA) https://mega.nz/file/45EEXBBL#fbsYoHKE4h1CZUS4D6F_3-wysoZfaA74aGPm87kXDBE 

Textures: (MEGA) https://mega.nz/file/slVAUbSI#RAt0TGXE5ThmE7RJDGpfOyuX7_lRGie4nJAVwFTHYJ0PS. You don't need to load textures if you've done this before.

PS. This and other models are available in the public repository: https://mega.nz/folder/5hkhEQaS#2pqAZ8-DOOwVckONraKJNw

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