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Hello friends!

[MEGA]

https://mega.nz/file/otdXGAhT#3M7D5IVr8asEyzzGNOO3PUvWgU1nbqKEPCNJc_uJi-k

[THIS BUILD] 

More test dialogues has been added which disclose details about the gameplay.

Sandy's line:

  • The Lizardman mentioned concubinage in his world. Sandy, of course, a curious young woman, decided to ask more about this. Concubinage will be part of several larger quests in Chapter 2. Obviously also part of the gameplay.

Lizardman's line:

  • Lizardman is working on deciphering a writings on a walls.
  • Lizardman asks Sandy to find firewood and light a fireplace. I'm trying to test the idea of giving player hints (what to do next) instead of asking NPCs for quests. 

To take one or another line, possess a character (press "C") and look for changes in the dialogues.

[NEXT BUILD] 

The Load/Save function still has the highest priority. With its help, it will be possible to store dialogues progress. In roadmap we've moved Co-op Mode development closer to earlier builds and will gradually add functionality. At the end, this should allow two players to possess characters, role-play, and play in the game together.

Thank you again and enjoy! ;)

[NOTES]

  • Updated dialogues between Lizardman and Sandy. Press "C" to possess Lizardman and see his dialogues and Debug animations
  • The Dialogue Skip button is now attached to the input action. You can change its value in the Control Options
  • [Tools] Now running animations can easily be  mixed with dialogue lines. Run Debug animations to see this in action
  • [Bug] Dialog scripts do not share user interface well and can often cause problems. That is, show subtitles in another dialog
  • [Bug] Restarting Game scene during Dialogue may leave previous Dialogue Options turned ON
  • [Bug] Some NSFW scenes have a badly positioned cameras
  • [Bug] Locomotion system has lot's of issues

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