Home Creators Posts Import Register Favorites Logout

Content

Hello guys,

Since there is no new content in this update, it will be immediately available for public testing.

[MEGA]

https://mega.nz/file/Z4sxgYoC#JP-jUsglkaN6lc08ogp3RQPzLYy3x8ZzHX7BcsN-Nwo 

[THIS BUILD, main features]

  • Level Loading System. Completely rewritten so that we can easily drop the third-party solution and start working on porting the project to UE5.
  • Save/Load system. Based on a modified version of the Easy Save plugin. For testing purposes, there is no auto-save in the game. Press F11 to save your game. Press F9 to load the game. You can change these keys in the input settings.

[NEXT BUILD and ETA] 

We fit perfectly into the work schedule. As I expected, the necessary changes were completed just before mid-August. The rest of the time was spent on fine-tuning and fixing minor bugs. Now that we have the save and load function, I'll start working on improving the dialogs.

  • Next main task is to save dialogues into save files. Yesterday I made an analysis of what the functionality should be. Taking into account all the nuances, the solution to the problem turns out to be rather complicated. Therefore, I will divide this big task into several stages and in parallel I will work on additional content.
  • As part of our monthly target, we got another animation from hired twitter.com/FishPrison. We are currently working on introducing animation into the project, and you should see it this or next month.

I will report back of the work that has been done at the end of this month, and then in mid-September. 

[NOTES]

  • Save/Load system. Based on modified EMS plugin
  • [Improvement] The level loading plugin has been completely replaced with custom solution. With this change, we are now ready to port the project to UE5
  • [Improvement] The animation system will now keep the camera mode saved in case the player switches between characters that are not participating in the animation. This functionality is still WIP
  • [Improvement] The wardrobe system got an alternative driver through the "CopyPoseFromMesh" node. This will allow clothing with extra limbs like wings, tail or tentacles
  • [Fix] Possible fix when running app starts HMD mode for VR devices. Credits to  Schnoofles (at Patreon) for the spotted issue
  • [Fix] Fixed "flying hair" issue caused by incorrect LOD settings
  • [Fix] Possible fix when the lights in the scene are not turned ON/OFF, which results in black background except for characters
  • [Bug] Dialog scripts do not share user interface well and can often cause problems. That is, show subtitles in another dialog
  • [Bug] Restarting Game scene during Dialogue may leave previous Dialogue Options turned ON
  • [Bug] Some NSFW scenes have a badly positioned cameras
  • [Bug] Locomotion system has lot's of issues

Comments

No comments found for this post.