Nightly build 06/06/2023 (Patreon)
Content
Hey everyone! As promised in our last post, we have now implemented dialogue triggering zones.[MEGA] https://mega.nz/file/hllgEKyJ#gtlsgDzB_rOI03b0Q0pijRj4yaEN_Yh2cEeMSZf4_m4
This means characters will run dialogue scripts or cutscenes when entering certain areas of the game world, adding more immersion and context to the storytelling. The feature was created in two parts:
Trigger Zones: the zones that activate different dialogue scenarios depending on the area. For example, dialogues in the sewer will be different from dialogues in a nightclub or store.
Limiting Launches: We set it up so that some dialogues and cutscenes only play once. This is useful for important story moments that should only happen the first time a player enters an area.
In the build attached to this update, you will find some examples of triggering zones that activate dialogue scripts when a character gets close by. This will allow you to test out the new system in action.
This new feature is a cool step forward in bringing the characters and stories to life within the game's world. In the next update, we'll be moving back to the Sewerage level to test out the dialogue system in a real game scenario to work out any bugs or refinements needed.
As always, thank you for your ongoing support and feedback. Let us know if you have any questions.
c. :)Alexandraus