[Herald] Test Build 11/29/2023 (Patreon)
Content
Hey everyone!
As the year winds down, I'm on a bug-fixing spree to tidy up the mess created during the intense development this year. Sometimes, in the rush for extra features, we cut corners, and now it's time to clean up those "corners" so the code doesn't resemble a complete mess — you know, not the best coding practice. :)
[Test Build] https://mega.nz/file/9llQzLxR#qCj2eyJZTRKWhOdYIo_zuHFadbebyLzV--oz3TA1gfU
Quick heads-up: I didn't jump to UE 5.3.2 as promised because, according to their release notes, it doesn't bring too much value, and I might save some time waiting for the next update. We'll see.
Release notes:
Moved the Footstep Surface Plugin entirely into the project because we need to make significant changes to it.
Jasmine got a polished stand-up animations. Now it should transition smoothly without showing an ugly blend between stand-up and idle animations.
The Lizardman now has a finished model for the ragdoll. Previously, it was just a draft version created quickly for testing.
The Lizardman's body will now float when stunned in water.
The boat now has additional physics for barrels and fenders.
The boat now has a context menu to flip over.
[Fix] Should not play stone sound footsteps when walking in a water area.
[Fix] The Lizardman now keeps its tongue in its mouth when stunned.
[Fix] The transition from Stunned to Swim states should not teleport the character's body in the Z-up direction when in water.
[Fix] Swimming should now allow diving and emerging when changing swim direction.
[Fix] The boat and attached barrels and fenders should not cause unnecessary Virtual Shadow Map invalidation, leading to constant shadow redraws.
[Fix] The Lizardman should be even more stable with Motion Matching. It seems like never-ending tweaking to me; there is always something to improve.
c.