Preliminary garment authoring guide (Patreon)
Content
FurryVNE release for September will include an alpha version of a bra physics simulation. The sole purpose of this component is for garment authoring, so you can export the character when the breasts are in a "bra" mode.
While we don't have a garment component yet, it's something we've started to implement.
Here's a few guidelines for garment authoring we think are likely to work with our future system.
Roughly, this is how garment authoring will work:
1. Adjust character pose and bra options.
2. Export character.
3. Bring character into 3D editing software.
4. Design clothes for the imported character.
5. Export clothing.
6. Import clothing to app.
7. Bind clothing to the configured pose/bra options.
If you're eager to start working on clothing already (even though we don't have it implemented yet), here's how we recommend you do it:
1. Make sure the character is in rest pose. (You can achieve this by pressing "Reset pose" (new feature).)
2. Adjust the character pose so it will fit the clothing you have envisioned (for example, maybe the character should stand with straight legs rather than spread if you're making a skirt. PRO TIP - you can press SPACE to mirror a node from one side to the other.)
3. Adjust bra options.
4. Export the character in this pose (new feature).
5. Import character in external tool and start designing!
We're currently in the final stages of creating a new build, so hopefully it'll arrive very soon!
- odes