Small animation progress update (Patreon)
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After implementing physical bones and shafts, it felt natural to move on to physical balls. So that's what I've been working on this past week. Finally got to the point where I could test things out.
Here (in the linked/attached video) I'm playing around with some settings, seeing how the parameters affect the simulation.
This time around, we're using a more complex setup than in our previous project. Here, each ball is simulated individually, with a spring attached between them to limit the distance (rather than having a single sphere represent them both), leading to more physically correct behaviour.
The inflated state is user configured, so you could configure something else if you want. (The default state is also user configurable.)
Will definitely do more tweaking but I think it's looking rather promising so far!
All the best.
- odes