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Content

Hi all!

New build for you.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

>>> CLICK HERE TO DOWNLOAD <<< (for patrons)

Download instructions

The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.

Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

All the best.

- FurryVNE Team

Comments

Zexiara

noice, im just happy the MouthPointIK has been patched ASAP. Kissing is really underrated in the yiff industry.

Harmae

I keep getting an invalid server error when trying to authenticate patreon 8(

CodeHungry

I noticed that the volume for the playsound time line event is rather low when compared to the regular coupling noises, which are much louder by comparison. Makes it kinda immersion breaking when the ball slaps are louder than the spanks lol Is this normal or am I missing something?

Noctis Lucis Calem

Im curious if sometime down the road you guys are going to simplify the way you can make interactions, cause right now it seems SUPER intimidating even with the guide provided.

Oderaa

is there no first-person camera? when i press tab it doesn't take me to a male or female pov. or am i missing something

Biscuit

It looks like mouse clicks on keyframes in the timeline go through to the surface underneath. Often when I'm using ctrl-click to select multiple keyframes it parents the currently selected node in the scene to the surface underneath the keyframe window.

nah

Since I don't know the exact way the physics are implemented I'll just describe what I'd love to have the ability to do. I LOVE the softbody interactions you all have done for this app. It'd be really nice to be able to sync/lock the game speed and/or framerate of the app down to the physics tick rate. Ideally, an option to turn on a "full sync" mode where gamespeed, framerate, and physics tick rate would be fully synced would be super nice. It would stop clipping, juddering, and rubber banding in scenes where the framerate is much higher than the physics ticks can keep up with. Maybe this is already the case and the issues I'm having are something else, but I know the game speed, a least, is independent (meaning how many seconds it takes for an animation or cycle). If I could at least lock this to the framerate or physics tick-rate (whichever is lower), the framerate might have to suffer, but that's fine with me if the physics will still look great. (To be fair, this is probably just life's way of telling me I need to use my tax returns on a CPU upgrade lol.)

durzac

Whenever I try to Import an offset from Furryvne, an error code on blender pops up saying it could not locate bpy.ops.import_scene.obj, I'm using blender 4.0 if that matters

K.O.

If my membership ends, am I still able to use the version of software I have downloaded?

Omnoproxyl337

How do I connect steps to play in sequence again?