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In Lula, there is various characters.
Even is some share common things, there is difference between the body-shapes, skeletons and physx.
In  most common games, characters share same skeletons, can have  differences between female and male, but usually it do not go deeper  than that.

In Lula there is various shapes, characters sizes, features.
So it need individuals work on each of them, skinning/rigging as well animations need to be made for their specificity.
It's  a continuous work to improve over time each of them, as usually I start  by the whole skinning, then I improve it while I make animations, it's  when we make animations that we notice where there is 'flaws' into the  skinning and also where we need to make correctives morph.

Also  as each character have their bodyshape and features, the physics are  different for each of them, also depending animations I make different  physx profil adapted to each animations.

As here I show progress  on Qadesha face rigging, this result is with the face skinning, and out  of that I make also morph as to have more easier to use facial  expressions in the game.
It's again a individual work exclusive to Qadesha, as this character do not share many things in common with others characters.
It's lot of work, but ultimately bring more personality for the characters, related to their styles and their attitudes.


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