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Fixed some crashing issue with AMD cards.

Included a modified SSEDisplayTweaks.ini to make sure you have fullscreen off, this is only in test build to rule out user errors.

Fixed heavy ghosting with FSR2, it was the lack of depth buffer.

MaxsuDetectionMeter might cause a crash, even if it doesn't it won't have any effect.

Comments

Eliotte

Hello, I installed your mod with an RTX 4090, I have the text at the bottom right, but I do not see any change in performance / FPS, I must have done a few things wrong, is there a installation tutorial? thank you

PureDark

I don't really think you can get GPU limited using a 4090, you should first check for you GPU usage, if it's not at least 95% it's just not even sweating.

Eliotte

Is possible to have a tutorial ? thank's :)

PureDark

Read the post for test build 1, basically you press END to open the menu and that's it. You can see the DLSS sdk watermark means it's working already.

PureDark

The Enable option doesn't do anything for ENB Compatible version, you need to restart the game and set enable=false in the ini file, I have mentioned that anything that will make the game run at a different render resolution will require a restart of the game, like you want the game to run at native resolution, you will need to disable the mod in the ini. As for no gain in the game for a 4090 is expected, cuz you see your framerate is limited in two dimensions, while your GPU is capable of producing over 100 FPS, if you CPU is limited to 60 FPS, you can only get 60FPS, and your GPU will not run on full load, lowering the load on the GPU will not get you extra FPS if you don't uplift the limit on your CPU side. Best you can get out of upscalers is that you can probably use much more GPU mods if you want, but I really doubt your 4090 will need this mod to lower its load. It's just too powerful. But you can still try to just use the heaviest ENB with all the fancy effects, and use ReShade for a decent DOF (also use ReShade Helper to make it not affect the UI).

Eliotte

enable=false in the ini file ? Who is the name file pleas ? sorry im beginner ^^"

Eliotte

And i have a good graphics card and a good processor : Processeur AMD Ryzen 9 5950X

Eliotte

And my FPS is locked to 100fps not 60.

PureDark

If you installed the mod using mo2, you can just double click the mod and see the ini config, if you manually drop the mod into data folder, you can modify the SkyrimUpscaler.ini in Data/SKSE/Plugins/, having a good CPU doesn't mean you won't get CPU limited since the game is old and only use one core of your CPU. So best way to know if you are CPU limited is to check your GPU usage when you are running at native resolution without the upscaler mod enabled. if it's not on full load like over 95%, you are CPU limited.

Eliotte

[Settings] mEnableUpscaler = false Mmmm I must be really stupid, because I don't see any difference... no gain.

PureDark

Yeah, that's just for you to disable the upscaler mod and see if there's a difference, if there's none, your are getting CPU bound, which I knew from the beginning cuz no way a 4090 couldn't handle Skyrim at 4k 100FPS(iirc in linus's 4090 review video they got CPU limited at 4K with even some modern AAA games, 4090 is just too powerful), in that case you can only just use DLAA as TAA replacement, you will see DLAA is much better than TAA. But yeah, no FPS gains for you, you GPU was not the limit.

PureDark

I have another suggestion if you want to test, it's not something you would normally play with cuz it's just not worth it, but it does have very large impact on performance. Just try using the NAT ENB III Raytracing preset and open enbseries.ini, search for ResolutionScale under [SSAO_SSIL] and set it to 1.0 It will probably kill your performance, and thus you can tell the difference DLSS brings(again it's just for testing, full resolution SSAO isn't really worth the performance drop)

GJ-biu-ba

Hello author, when I use DLSS, if I use the in-game console typing "tm" to removes all hud, the game will freeze, is there a way to solve it?

PureDark

Really? I didn't know about this, I'll take a look.

OrangeFox

Yeah, can confirm that

Gruwen

Can we get a discord invite, PureDark?

Pierre-Louis Smith

Hello PureDark, I contacted you on YouTube (L-ZA), and I scrounged together some scratch to help support you. I am very pleased, it seems to be working well on my end. I use: AMD Ryzen 5900X nVidia RTX3070Ti 32GB DDR4 @ 3600Mhz CL18 Skyrim SSE: 1.6.353 ENB 0.483 SKSE 2.1.5 I am gobsmacked tbh, my game looks even better with around 30-40FPS more. Simply amazing work. Is there a way I can change some settings in-game? Can I remove the message from the bottom right? Let me know if you need more information from me. :)

灵魂 不错的

After using the mod, the screenshots of the stored files become pure black, why is this?

PureDark

The watermark comes with the DLSS 2.4.0 SDK, you can download the latest DLSS dll from internet and replace the dll with the same name, you will even get better image quality with newest DLSS.

PureDark

因为为了兼容ENB用了一些巧妙的办法,不能用游戏自带截图,你可以用Steam截图。

PureDark

I got no discrod server dedicated for this mod.

灵魂 不错的

OK 懂了 话说为啥你回复我的中文,中国的大佬吗~~

liu hangyu

原来是国人大佬,膜拜

Jake0233

The mod is working alongside IED but I crash whenever I switch the player gear display to off just for immersion/roleplay purposes. The mod still works overall.

liu hangyu

大佬我用了之后感觉画面有些糊糊的,感觉有一点磨砂的感觉,这是正常现象吗?还是需要什么额外的设置?我设置的原生分辨率是2k,dlss质量档

Jake0233

Update: my game crashes whenever the gear that is displayed using IED in my character is being removed with other mods as well such as Keep It Clean

PureDark

不正常,我用性能档都觉得比原生细节多,质量不可能会糊,我只能想到你是不是没看前面的帖子,没有关闭TAA和ENB的Edge AA,这些不关掉才会导致DLSS变糊

Pierre-Louis Smith

Amazing, I will do that later when I have power again.

Jake0233

Update: it seems another mod that I updated caused this so this mod works fine now after removing it and it does not involve this mod at all.

liu hangyu

不应该啊,enb的edgeaa dof还有原版自带的taa我都关了,就原版dof还开着

liu hangyu

是不是和我用的reshade有一点关系?我的reshade开了几个锐化特效

灵魂 不错的

大佬还有个问题,安装这个mod以后老滚的中文输入法输入框没了,这个是什么原因,有办法解决吗

Caleb Philander

Hey PureDark Just wanna say thanks man. Works pretty well on my end.

PureDark

DOF也要关,反正只要是任何会造成输入图像模糊的特效都要关掉,想用DOF可以用ReShade的,因为它的效果是应用在放大后的图像上的,不会影响DLSS,如果不想影响UI可以搜ReShade Helper,这个mod就是我专门为了用ReShade的DOF而帮另一个mod作者做的

PureDark

大概没办法,为什么要在天际里用中文输入?

Robert Fulton

How are we supposed to use this? Do we lower XXXX x XXXX resolution manually, set out resolution and use the display tweak multiplier to lower to .8, .9, etc? Do we have to lower resolution at all or is it handled automatically by FSR or DLSS lowering and upscaling our resolutions? Thanks!

灵魂 不错的

因为有很多中文装备需要搜索,用也是能用,就是没法看到实际打出的字,只能打简单的中文

PureDark

You install as any other SKSE mod, and only need to change settings in the included ini file.

Robert Fulton

Alright, so the various upscalers will downsize resolution by themselves depending on the quality settings you set in the upscaler ini. There is no need to play with XXXX x XXXX resolution or resolution scaling in the displaytweaks ini.

Gruwen

oh ok ok, should all input be told here then? I thought there would be a discord to share our thoughts. Well, as of right now just wanted to say it looks and works great for me! What's the possibility of getting UltraQuality preset for DLSS type? Also is there a way to hide the FPS and VRAM display?

Korodic

Gave it a serious try today. I have a custom mod list with 1339 mods enabled, mostly graphical enhancements. My rig is: AMD Ryzen 9 7950X 16-Core Processor, 64GB RAM, Nvidia RTX 4090 GPU, SSD. My findings: * Initially was crashing. Saw reports here that IED is an incompatibility. I do not have it. For me, the conflicting mod was unfortunately Improved Camera Beta 4 (https://www.reddit.com/r/skyrimmods/comments/cae3x2/mod_improved_camera_beta_3/). I hope something can be done to make these work together. * Works well, but if you were intentionally playing on a lower FPS before, you'll need to raise it (recommend 60) or it will feel choppy. This includes mods where you are trying to optimize your frames... SSE Display Tweaks, Shadowboost, and SSE FPS Stabilizer. * Initially played DLAA, but found performance to suffer when trying to render higher framerates in heavy areas with excessive draw calls or NPCS (expected behavior). Enabled DLSS, solid 60 - feels buttery smooth in most areas including outside, except for around Lake Ilinalta which is among the most demanding locations for my game. Some ghosting/smearing present, I was able to consistently reproduce with 4th unknowns scamp models, which have a very bouncy behavior for an idle, when they are at a certain distance. Picture quality is *almost* indistinguishable from native. I can tell when it's on DLSS, but can't put my finger on exactly what it is. In some ways it seems lighter colored? Or maybe I just need sleep, idk. Either way. Thank you PureDark :)

PureDark

Improved Cameras can work if you disable its gui in the settings. the lighter color might have something to do with ENB as it somehow gets brighter with lower resolution

liu hangyu

好的,我试一下

PureDark

I can implement custom render scale instead of several fixed prests in the future, maybe even allow supersampling(as in target resolution larger than your native), but not currently. You can hide the FPS and VRAM in SSEDisplayTweaks.ini, search for OSD

Gruwen

Thanks, I found it! And yeah, that would be great. Is it possible to have DLSS without any Anti-Aliasing? I generally prefer the more sharper edges than AA, however I know this a niche thing that most people don't think the same as me.

GJ-biu-ba

大佬,我用1070搭配21年6月的466版本N卡驱动,开启FSR进游戏会直接闪退,log报错Unhandled native exception occurred at 0x7FFECA5DE605 (PDPerfPlugin.dll+E605) on thread 5592!,请问有解决办法吗?

PureDark

你之前不是用1060的吗,而且你的问题不是已经好了吗,你又换了一台电脑然后用不了了?

PureDark

No, the anti-aliasing comes with upscaling, but you can just check sharpening and crank the sharpness to around 0.9

Ayeedrian

So I'm on an RTX 3060 12gb VRAM and for some reason whenever I load up this mod my frames go to literally 0 fps, as in I can't load into the menu and the screen turns black. I tried disabling IED, Detection Meter, Display Tweaks etc. If I could get help on this it would be appreciated (also before anyone says it, yes I did run the mod by itself and got the same results) edit: after messing with it some more I was able to get it past 0fps but now i get this graphical weirdness https://imgur.com/a/GZbHLKp

PureDark

You are the 4th people or so to ask about this, it's user error, just make sure you are playing the game in borderless mode, set fullscreen to false in both SkyrimPrefs.ini and DisplayTweaks

Ayeedrian

ah, it was the prefs ini, thank you for your help

dTRY

膜拜图形学大佬,以后有兴趣给天际实现motion blur吗?

Caleb Philander

Out of interest, is compatibility with Detection Metre possible?

Caleb Philander

Here is a more detailed breakdown of my results, copied from a reddit post: This mod should be called Scaling Of Skyrim. I’m running 1400 mods (1100 plugins) on my setup. I-7 10th gen, RTX 2070 mobile, laptop. 1080 screen. Pretty hefty enb running. I got around a 10fps improvement using the performance preset, which is honestly staggering. Tested standing on the bridge looking at riverwood. Disabled 25 - 30fps, Enabled 35-40 fps. I can imagine the performance gains of upscaling to 2k or 4k from 1080p is even better. I personally think that the antialiasing is way better than vanilla Skyrim's TAA, only things is the water looks a little soft in the distance (again, using the performance preset, I haven’t tested the others). What’s more, unlike other 3rd party upscalers (magpie, lossless scaling 2.1), any text on screen is still sharp and legible, which is pretty much the worst thing about upscaling, so that’s awesome. Only incompatible mod I’ve found for my personal setup is Maxsu’s Detection Metre, it crashes on startup if both are enabled, but you seem to be aware so hopefully a fix is in the works. Honestly 10/10. Thanks so much for this awesome mod

PureDark

No idea, I don't know what it does, but I am not doing compatibility patches anymore, have to focus on developing new features. Detection Metre‘s author might need to do this on his side.

PureDark

都有motion vectors了,现在其实随便找一个现成的motion blur的shader应该就能直接用了,不过不适合集成在这个mod里,以后额外做一个吧

Hahn Vogel

I'm really enjoying build 02 and Im getting anywhere between 20-40 fps gains but I'm having issues downloading this build.

PureDark

patreon got this file name wrong, you just need to rename it to a zip file yourself.

PureDark

Yeah it works better with higher resolution, and the image quality will be better as well, it needs more input resolution to generate details

Ayeedrian

is this incompatible with reshade? I'm using reshade 5.0.2 and can't seem to get it to run with this being my crashlog Probable callstack { [0] 0x7FFD06FFB5F9 (SkyrimUpscaler.dll+8B5F9) [1] 0x271DCE362D0 [2] 0xA5AF4F8C30 [3] 0x7FF6875B84E0 (SkyrimSE.exe+30284E0) [4] 0x7FF6875B7E98 (SkyrimSE.exe+3027E98) [5] 0x10 [6] 0x14 [7] 0x2 [8] 0xA5AF4F8CE0 [9] 0x7FF6875B8500 (SkyrimSE.exe+3028500) [10] 0x7FF6875B84D8 (SkyrimSE.exe+30284D8) [11] 0xA5AF4FFB18 [12] 0x7FF6875B84E0 (SkyrimSE.exe+30284E0) [13] 0x271DCE36300 [14] 0x7FFD0705BC70 (SkyrimUpscaler.dll+EBC70) [15] 0xA500000108 [16] 0x7FFD0705BDD0 (SkyrimUpscaler.dll+EBDD0) [17] 0x7FFD0705BE10 (SkyrimUpscaler.dll+EBE10) [18] 0x2E [19] 0x271DA6D5010 [20] 0x7FFDC21053E0 (dxgi.dll+153E0) [21] 0x7FFD0705BC70 (SkyrimUpscaler.dll+EBC70) [22] 0xA500000108 [23] 0x7FFD0705BDD0 (SkyrimUpscaler.dll+EBDD0) [24] 0x7FF6875B7E98 (SkyrimSE.exe+3027E98) [25] 0x410000 (XINPUT1_3.dll+10000)

Chow Saber

Is this incompatible with SE 1.5.97? I'm getting crash on startup and can't figure out why else.

Jordan

can i use in vrskyrim

Jordan

skyrimvr compatible

PureDark

I've always been using ReShade, but 5.4.2, you can try updating it.

PureDark

It's compatible for both SE and AE, if you are crashing first just check if it crashes with only this mod and Address Library.

Jordan

where do i put this file its just one file called "1"

Hahn Vogel

Thank you! I managed to get it downloaded and installed but I'm running into an issue where the game will load just fine but everything is a black screen besides the UI https://imgur.com/a/vTqlGlX I've double checked that full screen is off, borderless is off, TAA, DoF, and Edge AA are all off. This didn't happen with the previous build. Im running FSR2 on an RX 6800 and a 5800x Could this be an issue with smooth cam?

Ayeedrian

alright i’ll try that (can confirm switching to 5.4.2 worked)

Serados (edited)

Comment edits

2026-09-08 00:00 hello! I'm crashing on start-up with these errors: -------------------------------- Unhandled native exception occurred at 0x7FF84245E605 (PDPerfPlugin.dll+E605) on thread 31708! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 09 Dec 2022 14:46:55.328 Possible relevant objects (0) { } Probable callstack { [0] 0x7FF84245E605 (PDPerfPlugin.dll+E605) [1] 0x230479A15B0 [2] 0x1 [3] 0x780 [4] 0x780 [5] 0x42 [6] 0x7FF842455054 (PDPerfPlugin.dll+5054) [7] 0x230479A15D8 } ----------------------------- Am i missing something like a required files? Thanks!
2022-12-09 06:50

Chow Saber

Still nothing unfortunately. :(

Ayeedrian

make sure you’re running the game in Borderless Window and not full screen

PureDark

I need SkyrimUpscaler.log, better post in DM not the comments.

Ayeedrian

unzip using 7-zip and make it an archive with winrar or from what I've heard you can just rename it to 1.zip to convert it

Danielle

Hi i disabled AA, DOF, and playing in borderless but when I load my game, everything is black except the UI! I'm using FSR Edit : I tried Test Build 02 and it's working fine but not Test Build 03

PureDark

yeah, there's something that needs fixing, in Build 02 FSR2 has no depth buffer and will cause heavy ghosting, you probably noticed that already, build 03 fixed that, but introduced some new issues with some cards doesn't support depth texture sharing between dx11 and dx12. Gonna fix that in next build.

PureDark

Nope it's an issue with AMD cards not supporting depth format textures being shared between dx11 and dx12, I've got that fixed, just wait for the next test build. It should fix the ghosting with FSR2.

Chow Saber

AA off and borderless enabled and still crashess

mexicanhalloween .

Is it possible for this to work in DXVK? Through Proton that's our only option, unless there's a way to get it working through VKD3D

PureDark

I only called D3D11 and D3D12 API, if DXVK can translate those calls it can work, but I can't really do anything.

Ayeedrian

Bug report: tm (toggle menus) command freezes game without reshade and freezes game and causes visual glitching with reshade enabled

Pierre-Louis Smith

After a couple of days of using DLSS 2.4.12 with ENB, the only problems I can see are: During the main menu/load screens, smearing can be observed and during the load screens a quick static flash of the frame before the load screen remains and starts to merge/smear with the image on the screen, not a big deal, as after the loading is done, the game looks fine but it is immersion breaking. During the shout/powers tab I have open in SkyUI, I can observe the 3D rendered display of that shout, which only displays half correctly with an invisible line drawn down the middle. The left side is rendered correctly and the right side looks like a garbled mess. I can try and snap some screenshots for you? Might be hard to capture during the loading screens as they don't last very long, the game is installed on an M.2 drive. Using ReShade with AMD Sharpening at times causes my game to crash. Not a big deal as I can use the one with your DLSS mod, though when I make the settings in the .ini, it doesn't carry over to when my game launches, I have to use end and manually enter the value I want. Also, when may we expect another Test version?

PureDark

All known issue, the magic menu's 3d object and particles are limited in the render resolution rect, very tricky to fix but not game breaking, will look into this later.

Pierre-Louis Smith

Sweet, I will let you know if my eye catches anything else, as before, I am using: SSE 1.6.353 SKSE 2.1.5 DLSS 2.4.12 RTX3070Ti

Michael Foushee

Is there a way to turn off the debug/HUD information?

Horribly di5figured

I would like to know how would i go about installing this? I downloaded the linked file and it gives me a 1. I drag it into vortex and its ctd

PureDark

The DLSS watermark? You can get rid of this by downloading the newest DLSS dll

PureDark

rename it to something.zip, patreon got the filename wrong somehow.

Sujay Seeks

This plugin + ENB works awesomely! Thank you for doing this! I LOVE IT! I was gonna use the one on nexusmods but it didn't have any ENB support...so i came on here and pledged immediately.

Rex

为什么我安装之后在加载界面就是黑屏,不过有声音

PureDark

是用的FSR2吗,我之前提到过Build03有一些问题,你可以先用Build02,但是02有比较严重的鬼影。等我修好这些之后会发布Test Build 04

Rex

我解决了,应该是pref文件里的fullscreen没取消

Rex

我用2K分辨率的时候画面变得很糊……正常吗……

PureDark

只要很糊就不正常,检查TAA,EdgeAA,DOF等各种导致输入图像模糊的效果,都关掉。

Alekstra

I'm on 1.5.97 and installed all the dependencies correctly, but I'm still crashing on startup and I have no idea why. Here's the log : [info] Loaded plugin [info] Installed upscaler hooks [info] mFactory == null : false [info] Calling original D3D11CreateDeviceAndSwapChain [info] hk_IDXGIFactory_CreateSwapChain created original SwapChain : 1920 x 1080 Format: 28 I have never seen the mFactory == null : false on other users logs, could this be it ?

zigen

Greetings, would like to say many thanks and that this is my first time supporting someone in Patreon. Also, I'm testing out the ENB compatible Upscaler, do I need to download any other requirements like the ones in your Nexus release? Using 3080ti at 3440x1440p and DLSS set to quality seems quite blurry with DOF and EdgeAA already turned off in my ENB settings. Also for some reason my framerate seems limited again to 60 FPS despite having SSE Display Tweaks.

PureDark

You don't need the extra dependency with this test build, it contains everything on its own(other than Address Lib), I made it so to make sure everyone got the same thing and it would be easier to do test. I am not sure what's the issue but can you also paste the crashlog?

PureDark

Nope all you need to do is install this in MO2, it's got all the things. As for bluriness may be you didn't turn off ENB DOF, and the 60FPS lock is probably your ENB preset uses END as the hotkey for FPS limit.

PureDark

Could be the same issue with main version, I'll look into it.

Alekstra

Here's the crashlog : https://pastebin.com/2Ng8bARz I saw you say on Nexus that if the crash is appening on kernelbase.dll it means that the dependency dlls are not correctly loaded. I have correctly installed the UpscalerBasePlugin folder in the Data folder though. I also tested with only Upscaler and Address Libraries on M02 and it's still crashing.

nathan bradley

hey thank you so much for your work in doing this, was just wondering, im using vortex I dont know if that would make a difference installing enb test version thank you.

xirangeix

I've tried everything. I keep crashing on startup with this mod installed. I put upscaler base plugin in data folde3r, i got shader tools, I dont know anymore. FSR, DLAA, ANY optiono if this mod is ticked in MO2 it crashes on startup. [info] Loaded plugin [info] Installed upscaler hooks [info] mFactory == null : false [info] Calling original D3D11CreateDeviceAndSwapChain [info] hk_IDXGIFactory_CreateSwapChain created original SwapChain : 2560 x 1440 Format: 28 [info] Cpp Message:Log has initialized [info] Setup DirectX11 graphic device successfully! [info] Creating DX11WrapperForDX12 [info] Creating XeSSRuntime [info] DX11WrapperForDX12 Resource Created! [info] Create D3D11 Texture2D Success : 0x00000000 [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1505 [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 847 [info] XeSS: Version - 1.0.1. [info] XeSS: XeSS context created. Result - Success. [info] XeSS: Initialized. [info] DX12 OpenSharedHandle Success : 0x00000000 [info] Detouring virtual function tables [info] Create D3D11 Texture2D Success : 0x00000000 [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1505 [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 847 [info] XeSS: Initialized. [info] DX12 OpenSharedHandle Success : 0x00000000 [info] Motion Vertor Found : 1505 x 847 [info] Depth Buffer Found : 1505 x 847 [info] Registered class MenuOpenCloseEventHandler [info] MIP LOD Bias changed from 0 to -1.7663803, recreating samplers [info] Input listener registered [info] Forcing DynamicResolution on. [info] Create D3D11 Texture2D Success : 0x00000000 [info] Create D3D11 Texture2D Success : 0x00000000 [info] Create D3D11 Texture2D Success : 0x00000000 [info] DX12 OpenSharedHandle Success : 0x00000000 [info] DX12 OpenSharedHandle Success : 0x00000000 [info] DX12 OpenSharedHandle Success : 0x00000000 [info] hk_IDXGIFactory_CreateSwapChain created original SwapChain : 0 x 0 Format: 87 Theres the log . Even turning off the upscaler IN the ini but having the mod itself ticked crashes it.

PureDark

This test build doesn't require any of that, it included all the dependencies as it's not a publicly released version I don't have to worry about updating the dependency only. This log looks alright, can you paste the crashlog on pastebin? I need to know in which dll it crashed. And did you try creating a new profile in MO2 and only check Address Lib and this mod?

xirangeix

Which crashlog? The one from .netframework? It doesnt create one from this crash. I tried base reqs+ others+ENB on new profile and it was working so it some other DLL or something I think.

PureDark

Try creating a new profile in MO2 and launch with only Address Lib and this mod

PureDark

If it works on a new profile then it works, there's some other mods that's conflicting and causing crash, you need to find it yourself, and I'll see if the conflic is fixable.

PureDark

Install it as any other SKSE plugin, it works the same way.

Alekstra

I already tried like I said in my comment. I still retried just to be sure and it's still crashing with only Upscaler and Adress Lib on a new profile. Log file is the same but I can't generate a crashlog.

PureDark

Right, you need to disable its menu in its settings.

Alekstra

Nevermind, It was on me. Thank you for the mod.

Notem

Sorry, I deleted my previous post by mistake. I'm having an strange issue when using this mod: https://imgbox.com/xkCVRXDn This happens during loading into the main menu and when using the tm command ingame. The game returns to normal once it loads or when using tm again. It's only visual (game does not freeze) and any overlays (steam, nvidia, reshade) seem to 'burn' into the image once they close. It's also gradual - starts out from the borders of the screen then expands into the middle, changing from red to green I am using both ENB and ReShade, with a RTX 3080 GPU updated to latest drivers and AMD 7 5800X CPU It's also happening on a profile with only the bare minimum to launch the game and use the upscaler (Engine Fixes, Display Tweaks core, Address Lib) though it doesn't get to cover all the screen since the game loads too fast. With the Nexus version, the one with no ENB compatibility (I disabled ENB for this) this did not happen Here is my log incase you need it https://pastebin.com/JzRtcYx1

PureDark

I specifically had to made nexus version compatible with tm command. It skips call the render UI which also skips upscaling. The ENB Testbuild however, haven't got the update yet, cuz I am fixing something that's more important before I can also patch in the fix for tm command.

Notem

Ok, thanks for your answer. Is it normal to have that happen when the game is loading into the main menu too? I don't think I saw anyone mention that so thats why I got worried

Ingrid

4k with high-end ENB here, working perfectly with my 3080. my FPS gain from 45-50 to 62-73. Really impressive!! 膜拜大佬. What does the "Sharpness" option do? I was unable to see any quality difference when I turn it on/off, nor my FPS.

Ingrid

Also at the bottom right of the screen, there's a black background sentence 'DLSS SDK - DO NOT DISTRIBUTE - CONTACT NVIDIA TO OBTAIN DLLs FOR YOUR TITLE'. Is it supposed to be there?

PureDark

你问问题就可以直接问中文了,不过好像用英文可能可以给其他看到的人参考 You can check Sharpness then adjust sharpness amount, the slider, you will see the difference.

PureDark

It's watermark from DLSS SDK, you can get rid of this by downloading the latest dll from techpowerup.

Duncan Meacham

I've download the newest DLSS files from techpowerup NVIDIA DLSS DLL 2.5.0 and the watermark is still showing for me :/. I'm putting the .dll file in the UpscalerBasePlugin folder to no avail. Am i putting the new dll in the right place?

Ingrid

Should be in that folder and you will replace a same name .DLL in that folder, if you are not replacing anything that means you put it in wrong place.

Ryan King

I'm getting some weird file as the dl

Edward Vasquez

im getting a weird file when i download it lol it aint a zip lol

PureDark

why not just download the newest. This file got the wrong name and you need to name it to a zip file yourself.

Ryan King

I added .zip and was able to extract it but now after changing the dlss to TAA my shadertool isn't working I'm on 1.6.640

PureDark

Why would you do that, and why are you using test build 03?