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Currently I've only implemented DLAA, and I haven't find a way to exclude the UI.

I'll keep working on DLSS and excluding the UI, and maybe I'll release the DLAA version first before I can implement DLSS.

Since DX12 is more complicated than I thought, I am now relying on ReShade to do the heavy lifting and using ReShade's events for me to hook into the pipeline.

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Pelinal Whitestrake

maybe i’ll finally be able to get 60 frames in elden ring 🙏🙏🙏

Bim

Haha crazy!

Pav Osmolski

Sick! Well done. Looking forward to it!

Mat wilson

This is actually an excellent choice, elden ring is one of the best games and it's always been notoriously demanding. Looking forward to any updates.