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Hand FIXING Controlnet - MeshGraphormer

MeshGraphormer is hand FIXING for ControlNet. I Build a Workflow for ComfyUI for you and will explain step by step how it works. 👐 Elevate your digital artwork with Graphormer's advanced Depthmap generation, providing lifelike and realistic hand anatomy. 🎨 This tool opens up a world of possibilities for correct hands and expressive hand gestures #### Links from the Videoi #### my Workflow: https://openart.ai/workflows/NkhzwEW80FzCcvzzXEsH ControlNet Aux: https://github.com/Fannovel16/comfyui_controlnet_aux Hand Inpaint Model: https://huggingface.co/hr16/ControlNet-HandRefiner-pruned/blob/main/control_sd15_inpaint_depth_hand_fp16.safetensors #### Join and Support me #### Buy me a Coffee: https://www.buymeacoffee.com/oliviotutorials Join my Facebook Group: https://www.facebook.com/groups/theairevolution Joint my Discord Group: https://discord.gg/XKAk7GUzAW AI Newsletter: https://oliviotutorials.podia.com/newsletter Support me on Patreon: https://www.patreon.com/sarikas

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HLEET

I tried this meshgraphormer in my comfyui workflow, it works (when parameters can detects hands), but I use at the end the UltimateSD Upscale, the output kind of make badhand again while upscaling :(. Do you recommend to do a second pass of the meshgrahormer after the upscaling ? (just like you do when you do a facedetailer before and after the upscale). (I'm still on SD1.5 by the way as most of my lora are compatible only with this version) Or maybe I missed something with the weight of the controlnet strength and start_percent end_percent ? I use dpmpp_2m_sde_gpu + karras for all my ksampler and upscaler