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Apr 23 - Jul 23 | Aug 23 - Nov 23 | Dec 23 - Mar 24 | Apr 24 - Jul 24 | Aug 24 - Nov 24 | Dec 24 - Mar 25 | Apr 25 - Jul 25

Very productive four months of development! Starting off with Shinobi Souls, we have three new anime screens for a different episode for the projector room, this is also the one that Megan was distracted by in the Sherriott when Stephanie parted ways there to find her fortunes instead with Brian and Kelly.

Speaking of the Sherriott—because our backdrop artist Basem is several years ahead of our other artists, we had him do up a few illustrations of the late Saturday and Sunday content, bringing us that hotel room's bathroom and some slept in beds for the Sherriott, as well as some late game location content with the City Hospital.

To tie both of those together, Tenne composed two banger new music tracks for us; Skylit Dreams which will be the Shinobi Souls theme, and then an absolutely incredible Chloe Vampire theme!

The major thrust of this development block was undoubtedly flashback story scenes, with YeMcBear populating crowds of students in for Truliet and Stephanie's university, rounding out the cast of side characters for the local friend group, and tailoring characters into specific scenes. Basem also did up new sets of backgrounds for both Stephanie's hometown for her Sea of Cats narration as well as Ravaged Cassettes backgrounds for Kelly's music scene narration during Truth or Dare. After all it's a visual novel, and I really want to be able to show what they're talking about, rather than just have players clicking through block after block of text while characters talk! In a similar vein, one of our new 'once each month' projects for YeMcBear will be drawing up different versions of Chloe and Brian into the apartment they shared, so as to illustrate a progression montage of the relationship failing for Brian's narration at the very beginning of the game.

As animation goes, we added two more Early Emily route orders for players that want a little spice before even getting out of the first chapter before the convention starts, and then we've also invested three new orders into the Truth or Dare scenes; Stephanie dared to show Brian how she feels about him (climbing onto his lap) and Brian dared to make Kelly feel good (expert massage), but as a bonus we're also adding in some additional breastplay and Brian pulling down Kelly's top there for players who have aced their Kelly affinity points up to that point of the game.

Sadly, there have been some setbacks and delays and the expected Brian pulling Kelly's top down still isn't finished yet. Likewise, Basem filed for a deadline extension and the third Ravaged Cassettes backdrop (with the progressing color theme that illustrates a descent to hell for Kelly) arrived a day late, and wound up on the December chart instead of in this block.

I'm being very careful not to overwork our artists, as I don't want any of them burning out or deciding to take a long break from orders!

I am in the very preliminary stages of hiring a second animator for the project, as the animations for the spicy scenes are still the bottleneck keeping us from pulling the trigger on releases, but that might be a month or two away. In any case, below you can see examples of all of the specific progress we've made these past four months with their completion dates. Lots of amazing strides forward that show our game will be incredibly content rich!

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Comments

Jeanie6754

Thanks for update. Stay safe the weather where I am is not great.

pyropyro

Awesome stuff