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♪~(◔◡◔ิ)人(╹◡╹๑)~♪

Drunk Driving

   Most fail state choices lead a lone and miserable Brian to drive out to a bar where he gets incredibly drunk. After a scene there, the player will be presented with the option to drive back to the convention center or hotel room, or walk back to either. Choosing drive back fades to black and then reopens on a scene where Brian wakes up to discover that while drunk, he totaled his car on one of the convention center lobby pillars, or drove through the wall of his hotel room.

07/04/2021 Destroyed lobby. 07/28/2021 Attendees reacting to car wreck:

05/30/2021 Destroyed hotel room:

Alternate Animations

When convenient, I hire for nude variants of animations I'm ordering that have the different hair colors so that they can be used as additional content for later scenes.

07/27/2026 Cock Shock:

END OF THIS VERSION

   The game will be released incrementally, and when the player has reached the end of content for each version, the end of current content screen(s) will appear. This will display the current/next public version and current/next Patreon version release dates, as well as a link to respective chapter of the webfiction version of AnimeCon Harem, should the player wish to continue reading the story rather than wait or pledge for the next game update.

   End of current content screen(s) will feature a post-apocalyptic convention center being reclaimed by nature in successive stages of time lapse by decades, while a rock version of the Kelly theme plays. Towards the end of the time lapse, a tribe of pink-haired girls with bunny ears will appear and begin settling the area amid the convention ruins with rudimentary tents and structures made of scavenged concrete blocks.

   End credits thanking the artists and patrons will scroll upwards on one side while the end theme plays.

12/06/2020 Kelly theme rock version.

11/25/2022 Abandoned convention center, stage one:

( Dollarydoos | AnimeCon Harem Eroge | Project Timeline )

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Comments

Don's Projects

Well, this is a surprise and I love it all! So much fun.

2MuchDiggity

Wow! This is all really amazing! Some initial impressions: Stephanie's theme with humming reminds me of the early Pokemon games for GameBoy and GBC. At the same time, the piano in Kelly's theme reminds me of some of the music from FFX. Not sure if these were intentional, but very cool considering the content of the story plays heavily on those two franchises in parts.

Jostikas

Just a technical nitpick: Strings don't actually have that decay effect that eacb and every synth always gives them. It's screaming "CASIO" over all of the otherwise very nice motifs.

Jostikas

On the other hand, I love the clockwork effect for Steph, at least at the beginning of the story, where she definitely is travelling through life at somewhat of an autopilot. Hopefully it can get a bit of development towards more dynamic and fluid theme as her character develops.