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Since I work alone and not as a team, instead of having the regular writing, coding, rendering percentages... The progress report will be fragmented into scenes.

Each filled bar is a snippet from a real render of the completed scene. It also means they are implemented and ready to play.

This way if I can't make it to the end, the update will be out on 25 each month no matter what. I will try my best to not make it abruptly end if that happens.

No rush but deadline is important, I need to learn to work that fast while keeping the graphic up to my standard.

See you soon. Au revoir.

-LeFrench

Edit: Added a little mark to show where the good stuff happens on a scale of 1 to 3 flames. (You probably know what 3 flames means)

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James Flopps

I love this method of showing the current status