Test-Build 3.3.0 (Patreon)
Content
load order for the current test build.
Harmony
UI extender
(vanilla files 1.2.11)
RBM
RBM spear preference fix
Eagle Rising
Better Pikes (plus it's dependents)
Changelog:
changed Rome to republic era troops (wip)
new legion system
client states and non aggression pacts
clan members can be sent off to form mercenary bands
players can form armies with their clan members without being a vassal
movement speed reduced by 1 in Germanic territory unless player culture or the scout of the party's culture is Germanic
NEW MAP!!
removed some shirts and some helmets from lower tier germanic troops
separated cavalry into its own trees for some factions (it will be done to more in the future)
buffed stats of celtic and germanic troops
officers shout commands in battle
increased morale damage (killing officers and lords in battle is now actually worth something)
changed Dacia culture to Iberian and changed troops (wip)
slight changes to macedonian officer gear
new scenes! custom scenes for germanic and celtic towns, others will be added.
unit terrain bonus system (troops can now have buff/debuffs depending on the terrain when a battle is started. (wip)
added many new faction to fill out the map (wip)
Changlog: from Snorri for edits to the new map scene.
Many navmesh fixes.
nearly entire rework of navmesh in Central and East Africa, Sardinia, Corsica, Hebrides. partialy rework in south west asia, arround Carthage. More detailed, desert "roads", far less desert, more forests and cliffs splitting roads.
Rework of some sea routes: tyrus-cyprus, carthage-sicily, balerai-emporiare, Irland-Wales,
New sea routes: crimea-bosphorus, carthage-sardinia, carthagonova-Africa, Massalia-Corsica, Ptolemais-Krete, Wight-Normandy, Italy-Corfu
Rework of most "world wonders" and new ones
Rework of many villages production icons (bigger farms, better placed and matched fisher ports, etc)
Rework of many bridges, some removed, some changed to wooden ones, some changed to "shalow river" crosings.
Rework of many places (Africa is more green, Holland is more swampy and flat, etc.
Lighting to towns/castles
Entire rework of Rome, Carthage, Petra, Theromon, Burgidala
Some smaller reworks of various town icons
A lot of different things that I probably alredy forget about.
changed names of some units to fit historical era
new celtiberian troops (wip)
added seleucid silver shields units
added galatian units
new faction banners (wip)
started changing lord names to historical characters (wip)
gave all faction leaders good skills