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I'm just in the final stages of testing this before pushing. It allows you to easily apply forces to the controller (from explosions, swords, bouncers, etc). The force slowly decays after impact for a smoother repellent. 

You can also choose to make it additive or replace the current external force as well as reset the player movement before the force is applies for a more reliable reaction.


Let me know if there's anything else I should implement before pushing~

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movie_203.mp4

This is "movie_203.mp4" by Matthew Spencer on Vimeo, the home for high quality videos and the people who love them.

Comments

Leo Ryba

I would love to see Wall Grab and be able to jump from it!