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(Most assets are just placeholders that I'll replace with my own art later. Credit: Matt Firth (cheekyinkling), Craftpix.net, and Robert Pinero)

Hello everyone. This is the second part of devlog #001. Please take a look at the first part if you haven't yet!

Just like the previous one, this post is about to introduce the gameplay I planned to make, and showcase some UI mockups.

I hope these mockups are self-describing enough that you can tell what the game is going to be like, without reading my lengthy wall of text below.


The Gameplay, Part II

I've introduced how the combat/dungeon crawling works in my last post. But this game isn't a pure roguelike. It's a roguelike with character growth. This is the second part of the gameplay: a small stats management RPG, if you can call it one.

Here are some details, tab by tab:


General/Skills Tab:

  • The game is segmented into "days". Each day starts with a dungeon raid. After spilling sweat and blood in the dungeon, you can review the girls' status and interact with them.
  • Besides the stats for combat, like HP or STR, a character has three other important stats: Affection, Mood and Horniness.
  • Affection is how she feels about you (the protagonist. In the mockups he's called Acel, but you can customize the name.)
  • Mood is her mood at the moment. A girl can be in love with you (high affection) but mad at you (low mood) at the same time.
  • Horniness is... you know, why this page exists :) Note that unlike Affection and Mood, higher Horniness isn't always better. Unsatisfied lust would affect her mood and general performance in combat.
  • And here comes "Traits". Trait is a catch-all term for all the other things that define a character. Like personality, fetishes, and desires.
  • If you played Darkest Dungeon, traits are kinda like quirks in DD, but unlike DD, there is no facility to remove traits. Some traits naturally disappear, for example "Sexually Frustrated" is gone after you properly fuck her. Some are persistent parts of the character's true self.
  • Just like a traditional RPG, you get Talent Points (TP) to distribute, which increases stats and unlocks new skills. You don't get TP just by leveling up, however - you earn them by completing quests. More on this below.

Personal Tab:

  • This is where you interact with the girls. Talk is mostly just for role-play purposes, but encouragement and discipline do affect the gameplay.
  • Encourage: give her gifts, a monetary bonus or just nice words. That improves affection if done properly, but she might get annoyed if your relationship isn't that good, or you overdo it for no reason.
  • Discipline: take away her wage, verbally correct her behavior, or just slap her ass. As the game goes, you'll find more ways to punish a girl's misbehavior, like forcing her to wear a magical vibrator. Just like encouragement, you better have a good reason for it, tho!
  • Inspect and Hookup: nudity and casual sex, 'nuff said!
  • At the beginning you can only decide a girl's wage on her off days (working days are always paid. Don't think of abusing your party members!) As your relationship deepens, she'll trust you more and conform to your rules. If you say a good girl doesn't come, she won't. Or if she still does, well that's a perfect excuse to discipline her!

Quests Tab:

  • This is where the story proceeds. This game is not particularly story-driven, but there will be some plots. Every "storyline" exists in the form of a series of quests. When you meet all the requirements, you can see the story and collect the rewards in this tab.
  • Most quests give at least one Talent Points that strengthen the character's combat ability, as I mentioned above.
  • Besides that, quest rewards are pretty arbitrary. They can be traits, raw stats points, new unique skills, and sex scenes.
  • In most case, even if a girl has high affection for you, you'll still need to complete a certain quest to unlock sex options. 

Log Tab:

  • Girls act on themselves when not raiding the dungeon. They go shopping, refine their combat skills, worship some deity, or play with themselves if they get horny. This is where all is recorded.


That's about it. There are other aspects of the game that I haven't introduced, but they're not as important and might change as the development goes on. Dungeon crawling + character management is the core.


What's Next?

So far it's all mockups. "welp that looks cool on paper, but..." yeah I hear you. So the next step is, of course, actually making the game. The priorities are:

1. Prototyping the random dungeon map generator.

2. Making the actual art assets of Iris. Replace the placeholders with them.

3. Making the first sex scene with Iris.

4. Prototyping the combat system.

Hopefully in the next devlog, at least some of them are done. 

Thank you all for supporting my Patre... but wait! Don't leave this page yet. One more thing:


Writers Wanted

After reading so much of my broken English (sorry), I bet you've realized that I'm not a native speaker. I think it's probably to seek some help.

If you have experience in writing for NSFW games/adult novels, or just have confidence in your writing ability, please contact me. (Via Patreon DM or Discord: Kodra#6058)

Unfortunately, I have no funds yet. If you have previous works I might be able to squeeze a bit of money, but it's nowhere close to the market rate. So it's going to be mostly a revenue-share position. Please only apply if you understand and accept that condition.


Thank you all for supporting my Patreon, and please stay tuned!


Files

Previews only

Comments

The First And Silver King

I guess the other question is are all of the girls scripted. Or are there random NPC girls aswell that have generic templating.

kodra_dev

No procedurally generated characters. The long (long long long) term plan is to make it moddable so people can create their own. But it's like years away.