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Building Combat Encounters in Dungeons and Dragons 5e: Difficulty & Mechanics (Part 2 of 3)

We discuss the mechanical elements of building combat encounters: how to choose monsters by their challenge rating, and what to expect from the various encounter difficulty levels when they play out at the table. Part 1 of this series is available here: https://youtu.be/AZI0-X6eGk0 Catch new episodes every Thursday! Watch us play live in Tuesdays 6-9 PM EDT at http://www.twitch.tv/dungeon_dudes Support the channel by becoming a Patron at https://www.patreon.com/dungeon_dudes Twitter - https://www.twitter.com/dungeon_dudes Facebook - https://www.facebook.com/DungeonDudez/ Merch Store: https://goo.gl/XFSXrX +++RESOURCES MENTIONED ON TODAY'S EPISODE+++ Dungeon Master's Guide http://amzn.to/2lH44G8 Player's Handbook http://amzn.to/2GX1Uw9 Xanathar's Guide to Everything http://amzn.to/2Cr8j3T +++CREDITS+++ Starring Monty Martin & Kelly McLaughlin Produced by Clayton Masales For full credits, visit https://youtu.be/7pAgcMMgcH8

Comments

DMK (Dread Morg)

Great job Dudes! Can I ask for a vid where you guys actually make an encounter? Or maybe review encounters from previous episodes of Drakkenheim and talk about the whys, hows, etc. A nice commentary here would be to talk about how it was "planned" to unfold vs. how it actually went down at the table. That would be sweet.

Eric Smith

Fantastic content! Very much appreciated.

Eric Smith

I'm still in the "gearing up" stage to start GMing again after a 30-year(!) hiatus, and since I'm not yet very conversant in 5E, you guys are teaching me the game all over again from the ground up. I really like the deeply analytical way you approach crafting your adventures. You guys really are producing the best content out there. Respect.