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So, you might have noticed that my initial goal was $1,000 per month. Well, this month was THE month where we got to test that and see if $1,000 was really enough. Sadly, it wasn't. Don't get me wrong: without all of you, I'd be completely homeless right now!

Where things are at right now... well, even with this plus some freelance writing work, I wasn't able to pay for things like groceries, toilet paper, light bulbs. I wasn't able to make a payment to family who had spotted me money a while ago, and I don't even know how I would have been able to pay my school loans had they come due. Even gas was a problem.

Fortunately, some cool people helped me out and I was able to survive, but, hey, here I am, completely out of money with four days left in the month. I'm all out of garbage bags, so, uh, I guess I hope I don't generate any trash between now and however long it takes for Paypal to process the Patreon funds.

My roommate got a job, which is awesome, but now he wants to move in with some friends who live a lot closer to where he works. This means the entire burden of living here falls back on me unless I can find a roommate, but finding someone who is willing to put up with my health issues is gonna be a struggle.

Thank you so much for keeping me from drowning.

Health stuff has drastically limited my work output lately. Yesterday, for instance, I tried to record audio for a video, but I was in so much pain I almost threw up, so instead I crawled into the tub, and when that didn't help, I went to bed. Things are bad enough that I'm only getting a couple of productive hours every day before pain and fatigue issues put me down. I haven't even played many games the past week or so, other than a brief streaming test. If I can hit that goal of $2,000 a month, I can actually start paying for the occasional medical treatment to help mitigate pain.

My Bioshock video is coming along pretty well; I'm super pleased with the script I've got so far, and it should be finished and all footage (I'm going to do footage properly this time, not just talk over random bits) ready to go soon.

Game One is progressing well too, and I'm hoping to maybe cover that in a backer-only post here at some point. Still needing some volunteers to help us get to the demo stage, but we're making great progress. One new recruit, Kevin, has done amazing work getting our mantling system functional. Our modelers are getting us where we need, and Cameron has been working hard to make sure it's all functional. I'm proud of my team and I can't wait until we figure out how to fund this puppy, because I'm confident of its commercial appeal.

I'm going to start doing weekly update videos. The current plan is just to make videos about some of the games I've been playing, short 5-10 minute things where I just talk about how they work, a few remarkable details, stuff like that. An ~ideal~ video schedule for me would be 3 short videos a month and one 'big' one like my horror video and this upcoming piece on Bioshock.

Right now, I'm hoping to run the video by Monday next week. Fingers crossed.

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