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Wow. So. 2016's over. That was a year. I graduated school, finally. Sure, it was six years late, but it was a resounding victory over the illness that tried so hard to defeat me.

That's not to say the illness didn't strike with a vengeance, of course. Stuff's been bad--real bad--since late summer. I've been fighting as hard as I possibly can to keep it under control, but it's hard.

That's not to say I haven't been productive.

Last week alone, I published two articles, both of which you can find at the top of Stomp (http://thesto.mp). One's about Gears of War 3's encounter design, the other is my game of the year list.

I've got the Remedy script done. I've got a weird little script on art history done. I've got another script mostly done. This coming week is busy--I'm finally going to the hospital to get another treatment for my severe magnesium deficiency, and I've got a freelance engagement--but I'll be recording and putting together the Remedy video as soon as I can.

I've got some text stuff I'll be doing soon-ish as well.

Thanks to the magic of airline miles and a cool friend who's letting me crash on his couch, I'll be in the San Francisco area during GDC week (it's costing me about $50 in cash). Can't actually afford to, y'know, attend GDC, but I'll be in town. If any of you are there, I'd love to hang.

I wish I had more creative ways to thank you. I really do. Without you, I'd be homeless. Without you, I don't know how I'd survive. It sounds cliche and whatever, but, really, like, without you, survival is not possible. You will never understand how grateful I am to you for your support.

Here's to a good 2017.

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