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As you may know, I'm using (like most other 3D TG comic artists) DAZ 3D as my 3D studio and buying lot's of assets and figures to create these comics.

Well, buying all these assets is expensive, but I can produce much faster comics if I would do everything on my own. But the downside is (besides it's costs a small fortune) that I'm limted in props and figures that other people model and offer for sale. And maybe you regocnize some of the clothes, enviorenments or figures in other 3D artists comics, too (but at least I try to avoid that by modding some of the assets).


However, I started learning Blender around a year ago. Blender is an free open source 3D studio, which offers (compared to DAZ3D) an awesome qualility and features. On the other side, it's complicated as hell, but it's allow to create my own props, figures and environments and offers a much much much better render engine than DAZ 3D.

Since November last year I'm working on a course to learn Blender. Goal of that course was to model and texture an office space. A few days ago I finally finished this project and I can proudly present you the result.


Yes I know, it doesn't look as good as the images you know from my current DAZ3D projects. But I modeled every little piece in these renders by my own. Finally I can start to think about creating my own props and enviornments in Blender and export them to DAZ. So I will be hopefully in the future no longer limited in my ideas by what assets are avilibe in the DAZ store.

I'll try first to get good at modeling hard surface props and environments.
Once I reach a good qualility into those, I may think of also creating own figures (which would allow a new level of TG transformations) or even rendering in Blender.
Luckily we can export DAZ products to Blender, so would be still able to use most of my DAZ asstets in Blender... But that's far in the future.
As said, first step is to get good in hard surface modelling and enviornments.

For you these may be just two images, but for me it's really a big step :-p

Blender is offering also 3D painting, besides modelling. But I created the textures with Substance Painter (the leading software for 3d painting).

If someone of you is intrested, here are some links:
https://www.blender.org/
https://www.substance3d.com/products/substance-painter/
https://www.udemy.com/course/scene-creation-with-blender-and-substance-painter/

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